We hope to update this crafting guide as soon as the meta settles down after the release of the new expansion. This is because this set has had two nerfs and an adventure mode added to it. Now that you have an idea of the power of these cards, it's time to work your dust.
For the purposes of this article, Galachrond has been excluded; the five Galachronds are available for free when you open your first "Descent of Dragons" pack.
As always, I asked the top players which legends are the most important in Standard today. As usual, the pros were divided, mainly because of the emphasis on cards that will be rotated in April. (For example, Zilliax was chosen first by two people, but it should be noted that this card will soon leave Standard.) At the top of the list, the choices were remarkably consistent.
Players on this panel included: Global Finals runner-up bloodyface, Masters Tour Las Vegas runner-up Gallon, Hearthstone Global Games finalist BoarControl, WESG runner-up BabyBear, and European Champion Maricochet.
Finally, we cannot forget Whizbang the Wonderful. Various panelists remind us of this from time to time, and for good reason: the Whizbang deck is perfect for those who are just starting out in Hearthstone and want to play a variety of decks that will only make one Legendary card, and when the dust settles, a pile. Let's take a look at the list.
Due to the consensus of our panel on the top list, the 20th slot was pretty much a lottery. Elektra drew the winning lottery ticket, so here she is.
After two balance patches, Galakrond Shaman is a shadow of its former self, but that does not mean it is unplayable. In that deck, Electra is a great utility card. She works especially well with Dragon Swarm, Frost Trigger, and Distant Glance. She also works well with tech cards like Lightning Storm.
Rather than rant about the benefits of casting the spell twice, which you yourself have probably already worked out, I thought I would list other cards that didn't make the cut. In alphabetical order they are Boommaster Flark, Flobbidinous Floop, Goru the Mightree, Shudderwock, Vessina, and Wardruid Loti.
As you can see, these are all special cards, with the possible exception of "Shudderwock," but they are only worth considering if you plan to play a deck where they are key.
Veranus serves as a utility card in Highlander and Quest Hunter. The effect of reducing all of your opponent's minions to 1 health is especially powerful in hunter decks, thanks to cards like Springpaw, Desert Spear, and Hound's Release, which can be used in the same turn to wipe out the board. This is typical of hunters: powerful, but requiring a little extra effort to get the job done.
The 7/6 body and dragon tribal tag team means you're not giving up great value for the effect, making Veranus a fine curve filler. If you can afford the dust, it is a likely option to play well in Standard.
Currently, the new Marigos model is only used in Reno Mage, and while the 2/8 stats for a 5 mana minion are not ideal, Maly 2.0 has a strong Battlecry effect that makes up for it. If you have a dragon in hand when you drop Aspect of Magic on the board, you will discover upgraded basic mage spells. I won't list them all here, but it goes without saying that the 8-damage "Flame Blow" and the 1-mana "Secret Intelligence" are among the highlights.
Its flexibility makes this card a perfect fit for Reno decks, but it also explains why Marie is not an automatic inclusion in other mage decks. The downside of the "Discover" effect is that it cannot give you the exact card you need in an aggressive deck that values consistency.
"Mulligos" remains an addition to our list due to the current strength of Reno Mage. I don't see this deck going away anytime soon, but it wouldn't be a huge shock to see his brother inducted into the Hall of Fame around rotation time.
"Tarnos" is practically a permanent fixture on our list at this point. He is featured in many decks, but never contributes to any of them. He is often found in combo decks that tend to take advantage of the additional spell damage due to his card draw appeal. A common question from those who don't have "Thalnos" is whether they should use a loot hoarder or Kobold Titanologist to replace one half of the effect that "Thalnos" provides, but it can be difficult to explain why the answer is usually "neither. The whole point of "Tarnos" is that it provides a surprising amount of incremental value in a single card.
Honestly, Thalnos is not a big, exciting card, and most decks can get by with cutting it. On the other hand, it is undeniably one of the best value cards in the game, and if you have one you can expect to keep using it for a long time to come. Thalnos is perfectly balanced, as all things should be, and if you've already built the powerful legends in our guide, it would feel good to leave Thalnos off your mainstay list. You could also skip the Tarnos section of this article in the future.
Since its release, "Obelisk Activation" has been in and out of "Resurrection Monk". At first glance, it is of little use in a deck in a hurry to stabilize, and it also takes up valuable card slots. But after the opponent's first attack is thwarted, completing the quest and unlocking the Obelisk's Eye hero power can strangle all but the most aggressive opponent.
Over time, the activation of the obelisk grew in popularity and is now firmly entrenched in the priests of resurrection. Dropping the Sand Hoofed Water Carrier early on allows the quest to be completed quickly, and since the Water Carrier is a powerful minion in its own right, the cost of including the Obelisk Activation is more than enough to mitigate the cost.
In a very odd move, the card's flavor text references the 1958 song "The Purple People Eater," which is a reference to the song "The Purple People Eater. However, the card heals people, not eats them.
Luna's Pocket Galaxy is back after a temporary hiatus as the nerf returned it to its original cost. Reno Mage is making a comeback, and Pocket Galaxy is one of the most winning cards in its archetype.
Casting Pocket Galaxy at full mana cost often feels awkward, but it can still be a game decider. The inclusion of Dragoncaster, Kalekugos, and Toltran Pilgrim allows you to play minions on the same turn as Pocket Galaxy. This reduces the risk of missing the turn to deploy the minions and makes the big swing turn easier to achieve.
Because Reno Mage is loaded with so many expensive minions, the entire deck is transformed into a star player after casting Pocket Galaxy.
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