Nvidia Did Not Have Permission to Put "The Long Dark" on GeForce Now, Developer Says

General
Nvidia Did Not Have Permission to Put "The Long Dark" on GeForce Now, Developer Says

Nvidia's new streaming service, GeForce Now, has lost another game. Last month it lost an Activision game due to a "misunderstanding," then quickly lost most of Bethesda's games, and now it has lost The Long Dark, a chilling survival sandbox from Hinterland Studio.

Rather than a misunderstanding, this time there seems to have been no communication at all. According to creative director Raphael van Lierop, Nvidia added The Long Dark to their service without asking the developer for permission.

On Twitter, Lierop explained that Hinterland had asked Nvidia to remove it and apologized to players who had to put their excursions into the Canadian wilderness on hold, at least on GeForce Now. He added, "Developers should control where their games reside."

Apparently Nvidia offered graphics cards to developers as an apology, but this seems to be something they give to disgruntled customers, not business partners. Lierop joked in a follow-up tweet, "Maybe they'll offer you the same."

GeForce Now, unlike Stadia, does not have a game store, but a service that lets you stream PC games you already own to other devices. It also supports quite a few games, including Diablo 3, Overwatch, and Call of Duty: Modern Warfare, although it has already lost quite a few since the service launched.

Activision has asked that the games be removed until a commercial agreement is reached. The beta version had partnered with Nvidia, but there appears to have been a misunderstanding as to whether that applied to the 90-day trial period that began with the launch of the service.

In response to the point that developers and publishers should not decide where their games are installed, Van Lierop stated that Hinterland's distribution agreement is with Valve, not Nvidia, and that developers have a Van Lierop pointed out that Hinterland's distribution agreement is with Valve, not Nvidia, and developers can choose who they sell access to their games to.

Another concern for developers may be the potential porting implications. van Lierop agreed with digital entertainment attorney Pete Lewin, noting that "the ability to commercialize ports for new platforms (especially mobile) and negotiate exclusive agreements may be lost. and the ability to negotiate exclusivity agreements."

In the Hinterland and Activision cases, the main problem seems to be that Nvidia did not bother to ask. Even if they don't sell the game, they use it in their library to promote GeForce Now; Hinterland might have agreed if they had.

GeForce Now made a great first impression, with Joanna and Jarred calling it "the cloud gaming service that Stadia should be," but once the trial period is over, one of its biggest draws may not be so appealing. Even with such a loss, the game library is still quite extensive, but any of these games could disappear after the trial.

"As we approach paid service, some publishers may choose to remove their games before the trial period ends. Ultimately, publishers will retain control of their content and decide if their purchased games will include streaming on GeForce Now." Meanwhile, other companies will bring back games as they continue to recognize the value of GeForce Now."

It is unclear if or when games that recently left GeForce Now will return; we will contact Nvidia and update the article if we hear back.

Categories