The wall-running feature of Cyberpunk 2077 has been discontinued.

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The wall-running feature of Cyberpunk 2077 has been discontinued.

In our E3 2018 preview of Cyberpunk 2077 (the first time we've seen the game in person), we noted with some surprise that unlike the Witcher games, this game would be a first-person shooter. CD Projekt responded by a bit against it, claiming that it was a "first-person RPG," but as we noted in our follow-up, it was something of a "semantic dispute."

"'FPS' can refer to a specific style of game (e.g. Wolfenstein) or it can literally mean 'shooting from a first-person perspective,'" we explained in our update. 'We explained in our update, "We have a lot of guns. There are lots of guns, there's cover, there's sliding, there's wall-running, there's all sorts of things you might see in a recent first-person shooter like 'Titanfall 2.'"

As it turns out, plans changed somewhat. Guns will appear (and a lot of them), and all the action will be depicted from a first-person perspective, but no wall-running: level designer Max Peers told Gamereactor that this feature had to be cut.

"Oh, wall-running. 'We removed it for design reasons. But there is still a lot of freedom in the way it moves, that's for sure." [I wouldn't mind hearing that wall running was cut. I think wall running is generally included in games because it's trendy, not because it actually adds any value, and it's an upsetting reminder that we have yet to see a new "Titanfall" sequel. But even without that personal perspective, I can see why CD Projekt would choose to leave it alone: a shooter like "Titanfall 2" is built around relatively small levels and is all about moving forward, while a "Cyberpunk 2077 I can't help but think that in a large, sprawling, complex open world, there would be no end to the unforeseen headaches.

Cyberpunk 2077 was recently delayed again and is now scheduled for release on November 19.

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