In our E3 2018 preview of Cyberpunk 2077 (the first time we've seen the game in person), we noted with some surprise that unlike the Witcher games, this game would be a first-person shooter. CD Projekt responded by a bit against it, claiming that it was a "first-person RPG," but as we noted in our follow-up, it was something of a "semantic dispute."
"'FPS' can refer to a specific style of game (e.g. Wolfenstein) or it can literally mean 'shooting from a first-person perspective,'" we explained in our update. 'We explained in our update, "We have a lot of guns. There are lots of guns, there's cover, there's sliding, there's wall-running, there's all sorts of things you might see in a recent first-person shooter like 'Titanfall 2.'"
As it turns out, plans changed somewhat. Guns will appear (and a lot of them), and all the action will be depicted from a first-person perspective, but no wall-running: level designer Max Peers told Gamereactor that this feature had to be cut.
"Oh, wall-running. 'We removed it for design reasons. But there is still a lot of freedom in the way it moves, that's for sure." [I wouldn't mind hearing that wall running was cut. I think wall running is generally included in games because it's trendy, not because it actually adds any value, and it's an upsetting reminder that we have yet to see a new "Titanfall" sequel. But even without that personal perspective, I can see why CD Projekt would choose to leave it alone: a shooter like "Titanfall 2" is built around relatively small levels and is all about moving forward, while a "Cyberpunk 2077 I can't help but think that in a large, sprawling, complex open world, there would be no end to the unforeseen headaches.
Cyberpunk 2077 was recently delayed again and is now scheduled for release on November 19.
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