The start of the first season of "Fallout 76" was not so legendary

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The start of the first season of "Fallout 76" was not so legendary

Season 1 of Fallout 76, "The Legendary Run," kicked off yesterday. Through the medium of board game-style season pass progression, many players have encountered a certain "legendary reward" as they collectively take on the evil Dr. Zorbo as the hero Captain Cosmos.

The "Ammopoints Ammo Converter" is the fourth of 100 season pass unlocks until "The Legendary Run" ends in mid-September, and the S.C.O.R.E. points needed to get there (with each new season pass The new currency that progresses), but you don't have to take multiple daily or weekly challenges to get there. And now that players have done it and added the trick to their C.A.M.Ps through the "Resources" section of the build menu, many players are getting frustrated.

Ostensibly, the machine makes a lot of sense. It offers players who have a surplus of a particular type of ammunition the chance to exchange it for points, which they can then exchange for new ammunition of their choice, or, as the game puts it, "turn someone else's trash into your firepower." However, criticism of the machine's design and UI currently dominates the r/fo76 conversation.

They have a point. The decision to let players change ammunition at the terminal is certainly odd, and ammunition can only be changed in arbitrarily small increments. While this is not a problem for new players, it is a hassle to say the least for veterans who have hoarded thousands of rounds of a particular ammunition. It is even more of a hassle if the menu is slow to load and you are sent back to the home screen after exchanging one unneeded bullet in small increments.

While not as disastrous as Bethesda's other "Fallout 76" related blunders (the canvas bag fiasco and the announcement of "Fallout 1st" come to mind), the frustration of being disappointed with the new Battle Pass so quickly is understandable. Like many others, the promise of a new progression system and a new loot hoard would have kept me hooked on the game and coming back for more.

But that's not all that's unsettling players at the start of Fallout 76's first season; Redditor maybe-some-thyme has reported that it takes roughly 220,000 S.C.O.R.E. to max out a path, and 10 weeks of He calculates that completing all the Daily and Weekly Challenges will give him approximately 215,000 S.C.O.R.E.

Mid-September is actually 11 weeks off, but still seems optimistic, assuming that the game doesn't bug out and actually registers correctly as having completed all challenges. Of course, the seasonal model is free, and players are not necessarily required to purchase all the cosmetics in the season. Nevertheless, I want them all, but don't have time to earn them all! can pay real money to purchase atoms and turn them into the upper tier.

Nevertheless, even though the Legendary Run is off to a rocky start, it is possible that Bethesda will address pesky items like ammo converters if outraged players raise their voices. The company has shown recently that it is willing to consider fan feedback, at least by expanding PC access to Bethesda Launcher's PTS.

In any case, it appears to be a small bump in the road to making Fallout 76 a much better game than it first released in 2018. I agree with Chris when he says that Fallout 76 finally feels like a Fallout game following the overhaul of the NPC-laden Westlanders, despite the addition of a few nasty new items.

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