The new update to Star Wars: Squadrons introduces the game's customization system, which allows players to adjust their star fighters and personal style in a variety of ways.
Most fighters have seven component slots (three passive and four active) to equip unlockable components. (Passive components include engines, hull, and shields, which can be replaced to improve specific performance: for example, shields that are strong against blaster attacks but weak against missiles, or engines that provide greater mobility but lower top speed.
Active systems include a primary weapon, two auxiliary components, and a countermeasure, which tend to be more situational. Ion cannons can tear through shields more quickly than standard laser cannons and disable enemy ships. In exchange for lower damage output, they can also opt for higher firing rates, sensor jammers that prevent weapon lock, tractor beams, and astromech units that can repair damage during combat.
And of course, there are a host of cosmetic items for your ship and pilot, including headgear, flight suits, fighter emblems, and everything else that graces the cockpit: a galactic hologram, a tiny stormtrooper helmet, or our favorite little Ewok bobbleheads, etc. As EA previously mentioned, all of these customizations can be seen in multiplayer combat, but you can also turn everything off and see them in their default state if you prefer to play as is.
Ship components can be unlocked with Liquidation Points, and cosmetics are available with Glory Points: Squadrons writer Mitch Dyer confirmed in June that the game has "zero microtransactions."
Star Wars: Squadrons will be released on October 2 and looks to be a pretty good game.
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