Star Wars: Squadrons" studio's Mortive is working on "multiple" new games.

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Star Wars: Squadrons" studio's Mortive is working on "multiple" new games.

Electronic Arts said yesterday that it has no plans to add more to Star Wars: Squadrons. While all possibilities exist, creative director Ian Frazier reiterated that EA considers the game to be a "self-contained" game, complete and finished. Today, Motive's general manager, Patrick Kraus, followed up a bit on the subject, giving a very vague and unspecific update on what the studio is trying to do next.

"In addition to 'Star Wars: Squadrons,' we are working on several unannounced projects. Innovation is hard work, but it is also exciting and energizing. Iteration and experimentation are healthy, for they are the keys to finding greatness."

Its "new mission," the focus of the update, is "to empower players to create, experiment, live, and share their own stories," says Kraus. To achieve this goal, "we encourage innovation and calculated risk-taking in our approach to game development. We focus on creating safe spaces through our practices and culture, providing teams with freedom, autonomy, and importantly time for innovation."

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He also extolled the virtues of the current Motive team, saying that the studio has "no superstar creators with big egos," and that his goal is to "foster that by investing in diversity and inclusion to push the envelope and keep getting better every day."

A strange status report for a studio that just released what we called "a worthy successor to the classic 'X-Wing vs. TIE Fighter,'" Motive's reaffirmation of goals and aspirations may be intended to draw a line in the studio's pre-Squadrons history Perhaps it's meant to be: EA Motive was founded in 2015 with Jade Raymond, a high-profile producer at Ubisoft, and a few years later, Portal designer Kim Swift joined the studio as design director. But EA's "Star Wars" problems, including the closure of Viseral Games and the "Star Wars Battlefront 2" loot box fiasco, seemed to put a damper on everything: Raymond left the studio in 2018 before releasing a single game, and Swift a year later followed.

"Make no mistake, we are not perfect. We have to change course from time to time, and we have a lot to learn and prove. We need to be humble and embrace this." Good days and bad days, we are always one team. We will never compromise."

This statement makes us more curious about what was happening at Motive before Squadrons. In the meantime, if you are new to Star Wars: Squadrons, please refer to this very useful guide on how to set up VR, crossplay, drift (which you can now do in Star Wars), and most importantly, make the gonk droids dance! We hope you will find it useful.

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