Cliff Brzezinski says he has the urge to create "a little game"

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Cliff Brzezinski says he has the urge to create "a little game"

In November 2018, famed designer Cliff Brzezinski vowed not to make the game forever. He told LawBreakers players who complained about not being reimbursed after Brzezinski's studio, Boss Key Productions, went bankrupt." This kind of crap is another reason I will never make another game."

But as anyone who has ever taken a vow after a bad day will tell you, such vows are not always as ironclad as they are made out to be. Brzezinski said in August 2019 that maybe someday he might consider conceiving another game (but not a battle royale!) ), and in a recent Facebook post, he reflected on the studio's fate and announced the possibility of a return.

The post began with a discussion of Boss Key's downfall, which Bleszinski attributed to multiple "cascading problems." LawBreakers' "inadequate" marketing from publisher Nexon, launching the game on PlayStation 4 instead of Xbox One, too many showcase events and not enough to actually show, traditional pricing and free play model, and the fact that he was bouncing back and forth between the traditional pricing and the free-to-play model. 5]

He also reiterated his complaints from earlier in the year, stating that "it certainly didn't help that we pushed personal politics to the forefront," and that he initially wanted to start with a straight arena shooter like Quake 3 or Unreal Tournament, but "everyone in the studio at the time was were into MOBAs, so I had to throw my hands up and say, 'This might add some cool depth, go for it'"

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The Facebook post also mentions Radical Heights, a free-to-play battle royale that Boss Key hastily released after the failure of LawBreakers, although Bleszinski said the game "had great potential." Bleszinski said that the game had "great potential," but that there was not enough time to differentiate it from other battle royale games on the market.

"It's kind of hard to motivate a team that knows that the last game was a flop and that this BR is a Hail Mary to save the studio," Bleszinski wrote.

"To see the studio's bank account dwindle is to know that these people have families to feed.

It clearly was not a good time for Bleszinski or his employees - "the tail end was very difficult for everyone," he wrote - but nevertheless, and following the collapse of Boss Key, schadenfreude, it seems the impulse he mentioned last year seems not to have disappeared.

"I find myself a little itching to make a little game and see what happens. I have a few ideas floating around, we'll see," he writes. And the success of "Fall Guys" and "Among Us" gives me hope that not everything has to be insane AAA that requires a crazy crunch that destroys families and mental health on a $100 million budget.

"Another title that has me hooked is 'Touryst' on Switch. It's very simple, yet tricky in parts, and the art style is just adorable. When I was at Epic, 'Minecraft' exploded, and I'll never forget how everyone was baffled by its success because the graphics were so simple. It was obviously an asset to that phenomenon! Games like this give me hope that one day I may step foot in the industry again.

But first, he would probably like to finish writing his memoir: Bleszinski said that getting through the Boss Key part was "pretty rough" but also therapeutic.

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