Phantom Impact Changes Pesky Resin System, but Not Everyone is Happy

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Phantom Impact Changes Pesky Resin System, but Not Everyone is Happy

"Phantom Revelations" is an immensely popular game, but there is one thing that is unpopular among avid players: the way the game's resource, "resin," is distributed. I discussed this issue at length in Steven's article on resins in "Phantom Revelations," but the short version is that cool endgame exploits require large amounts of resins, and "Phantom Revelations" distributes them sparingly.

For example, the dragon boss, Dvalin, drops a treasure chest when defeated, but one must spend 60 resins to open it and see what's inside. However, the maximum number of resins that can currently be carried in advance is 120, and they also recover at a very slow rate of one every eight minutes. Considering that most Genshin Impact activities take very little time and are usually completed in less than 5 minutes, you can see the problem: avid players use up their accumulated Resin in no time and then have to wait for hours for their Resin to recover. They then have to wait for hours until their Resin is restored.

The upcoming 1.1 update aims to address this by making two changes to the game: reducing the amount of original Resin required to complete the Weekly Battle Pass Challenge from 1600 to 1200, and increasing the amount a player can accumulate and store from 120 to 160.

While this is an improvement, it is not enough in the eyes of many players; the problems reflected in Twitter responses are that the amount of resin required to complete the various activities and their painfully slow recharge rates have not changed, so endgame players still extremely limited in what they can do. As Twitter user Makenji put it, "40 more resins means two more domains or one more boss per day.

More casual players seem to be happy with the change: as SkyWhiteTree noted in a very long Reddit thread on the matter, the higher cap means that people who are away from the game for extended periods of time (i.e., mainly PC/PS4 players, rather than mobile players) will no longer need to log in twice a day to get maximum output, but instead will be able to complete the Battle Pass challenge requirements in one session per day. There will also be less loss of resin because they will no longer "waste" recharge time when the reservoir is full.

"As a player who doesn't want to be bullied by the game into playing long hours or double playing every day because otherwise you'll be punished with a battle pass, it solves the time problem," redditor Graficat wrote. However, they added, " It doesn't help those who play more often and want to use more resin, and they too would like to see improvements, but to me this small change makes the game more attractive."

I haven't played "Phantom Impact," but having spent a fair amount of time with mobile and free-to-play PC games that use similar mechanics, I understand the frustration of not being able to do what you want when you want. But that's also the nature of design: you get drawn in, you reach a high level, and then you either spend money or slow down. Spend money or slow down" is usually where I tune out, and while it's not a perfect approach, I don't think it's that unusual.

Some of the Genshin Impact players have expressed similar sentiments:

I'm not saying there isn't room to tweak the method, and given the runaway popularity of Genshin Impact, I wouldn't be surprised if more changes are made in the future. As several players have pointed out in the comments, the changes to the resin system, while not what everyone wanted, are at least a sign that the developers are paying attention.

Update: This post originally stated that the 1.1 update was released yesterday. It was announced yesterday and is not scheduled to be released until November 11.

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