Xbox Series S SSD only provides 362 GB for game installations.

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Xbox Series S SSD only provides 362 GB for game installations.

Update: After posting our review of the Xbox Series X, we also confirmed that the Xbox Series S comes with only 362GB of storage.

Original post However, as the November 10 launch date approaches, at least one user received the console a step earlier and confirmed that the Xbox Series S has only 364 GB of usable space upon arrival.

User spead20 posted on Reddit that he was fortunate enough to arrive a week early, but also left a brief note that due to system reservations such as the console's OS, the 512GB SSD inside will actually only provide 364GB.

Games like "Call of Duty: Modern Warfare" and the upcoming "Call of Duty: Cold War" offer ways to shrink the installed capacity, such as a dedicated multiplayer option, but even so, at launch, for the full experience, one 175 This is a game that is supposed to be limited to GB. If this is true, it would mean that one console could play both games.

But that may be an unfair statement. You won't install both, and right now you won't find many other games that can match COD in raw storage requirements. Some come close, but it will be a long time before 100+ GB is the norm.

If you want a rough idea of how much 364GB of storage is needed to play the biggest games on PC today, check out the biggest PC games by install size, or what PC Gamer calls "real mighty storage hogs." Remember, these are PC install sizes, not console install sizes.

If you plan to get an affordable console, don't worry too much. There is still plenty of room on the console to play lots of games, whether through Game Pass, downloads, or otherwise. There will also likely be options to expand external storage down the road.

We don't yet know the details of how external storage will work with the high-bandwidth SSDs on both the Xbox Series S and Xbox Series X, but judging from past experience, there should be some options and viable configurations. At least for games that are not fully optimized for next-generation consoles and are friendly to slower storage drives.

The size of games is certainly increasing, and many of the game developers we have talked to think the same way. With higher-resolution textures and more complex, detailed models being played on more powerful hardware, it's easy to see why storage requirements are also expanding rapidly.

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