Leximan” is a charming indie game in which the player solves problems by pulling words out of the air.

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Leximan” is a charming indie game in which the player solves problems by pulling words out of the air.

The pen is mightier than the sword, as those who have never been stabbed often say, but in the world of “Leximan” it is a cosmic truth.

Developed by three-person indie developer Knights of Borria, “Leximan” clearly draws from the same grimoire as games like “Undertale.”

In it, you play Leximan - an orphaned wizard with a Lexicon (you know, like a word): the book spits out pieces of words that you need to combine to solve a problem. The problem is as follows:

This mechanic was mostly a means to a charming little gag, as far as I could tell, after an hour of fiddling around. On the other hand, when I chanted “boing,” the enraged Viking took the wind out of its sails and bounced back with wizard-like vigor.

Unfortunately, unlike games like “Undertale,” “Leximan” doesn't put enough thought into its battle system to make it anything more than a loose word-association game; imagine “Undertale's” befriending system minus the barrage of bullets, and you'll get the idea. If you can imagine Undertale's befriending system minus the barrage, you'll get the idea of Lequiman. [When exploring Academy Elementia, you can type an overworld spell at the drop of a wizard's hat to unearth secrets. For example, after entering the “suspiciously large room,” I was thrown into a mini-game reminiscent of “Vampire Survivors,” in which I, my medicine-making ally, Orbital Dave, and a ghost dog fought off a pack of flames.

Whether Leximan will be the next big indie game hit remains to be seen, but it is playable enough for the low $15 (£12.80) price tag, and Steam's typical introductory campaign can help lower that cost a bit.

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