The Bloober Team knows that the "Silent Hill 2" remake is not trusted by fans.

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The Bloober Team knows that the "Silent Hill 2" remake is not trusted by fans.

The Bloober Team is not everyone's favorite team. Some like their work, some don't. So when Konami announced that it would be remaking "Silent Hill 2" in 2022 and that Bloober would be producing it, not everyone's reaction was enthusiastic. In an interview with Rolling Stone, he acknowledged the uncertainty, but said the studio has come a long way in the past few years and expressed hope that fans will "give us a chance."

Part of the concern over the "Silent Hill 2" remake is a result of Konami's less than stellar track record with the series in recent years. For example, the Twitch Plays-style episodic series "Silent Hill Ascension" was, in the words of staff writer Harvey Randall, "a complete flop," so poorly scripted that some viewers assumed it was written by AI.

Bloober Team itself, as noted above, is a sort of infamous work. We scored "Layers of Fear" at 64% in 2016 and "Layers of Fear 2" at 57% a few years later, while the 2023 remake received an extremely favorable 90%, although "Medium," which appeared in 2021, received an even better 92%, Blair Witch" in 2019 was at 58%. The studio's later films definitely seem to be more solid than its earlier efforts, but clearly not on a steady upward trend.

Exacerbating Silent Hill 2's worries is the fact that neither Bloober Team nor publisher Konami has said much about the remake, with Bloober Team asking followers to "have a little more patience" in 2023 and saying that "the game's publisher If Konami, the game's publisher, shares more information, we are confident that it will be worth the wait."

Earlier, Babieno defended Konami's approach to the Silent Hill series and urged fans to take their time with Silent Hill 2.

Long-suffering Silent Hill fans hope so: according to Babieno, Bloober Team's Silent Hill 2 is not necessarily a traditional remake, but "a romantic vision of a game that is over 20 years old," and its development was a "preservation and innovation It was "a difficult journey of balancing preservation and innovation," according to the team. The project also involved extensive collaboration with Konami, which seems to have succeeded in "striking the right balance between what we and our partners had in mind."

"It was a series of creative discussions and hard work, and it took a long time to get there, but we are very happy with the result," Babieno said.

He knows that nostalgia is a powerful drug, especially when it comes to a game as shocking and influential as "Silent Hill 2," and can lead to excessive expectations.

"We dream that gamers will trust us, but we realize that trust is earned through actions, not words. That's why we have a policy of not commenting [on game details] and raising expectations." We want to demonstrate our ambition through our work, so we can't ask for more than 'give us a chance.'"

It is a fair request and, after all, is probably all anyone can really ask for. Incidentally, the official title of the "Silent Hill 2" remake is "Silent Hill 2," not "Remake Edition."

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