'Star Wars Outlaws' Director Inspired More by Samurai Action Games than 'Red Dead' or 'Assassin's Creed': "My biggest reference was 'Ghosts of Tsushima.

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'Star Wars Outlaws' Director Inspired More by Samurai Action Games than 'Red Dead' or 'Assassin's Creed': "My biggest reference was 'Ghosts of Tsushima.

It took a few hours, but staff badass Morgan Park, who got his hands on a preview build earlier this month, was ultimately hooked on Star Wars Outlaws. Despite the "undeniable sluggishness of the action," Morgan eventually found that, as with previous Ubisoft games, "no one aspect jumps out at me, but when it all comes together it's really fun.

Aside from the obvious reason why Star Wars Outlaws feels similar to other open-world Ubisoft games - because it is another open-world Ubisoft game - there is a more direct connection: GamesRadar's coverage Julian Gerighty, creative director of Star Wars Outlaws, told GamesRadar that Assassin's Creed Odyssey is "definitely" one of his favorite AC games.

Praising its "free approach in a very large environment" and "curiosity at its core," Gerighty told GR that while working on "Outlaws," he "picked up the phone" and asked a member of the "Odyssey" development team a specific question. 'How did you do this? What was too big?" and "Was the distance too long to traverse?" [It wasn't just Odyssey that influenced Outlaws; Gerighty told GamesRadar that "the biggest reference was 'The Ghosts of Tsushima,' more the Kurosawa side inspiration than the George Lucas western, the John Ford inspiration side The film has a stronger Kurosawa side than George Lucas's western or John Ford's inspiration.

"Red Dead Redemption" was another influence, Gerriti said, because it treats the world "as a world, rather than as a checklist of frequently repeated activities." But I think what I liked about 'Ghosts of Tsushima' is that it genuinely portrays the fantasy of the player, and then you enter into that fantasy."

"I think that's what I liked about 'Ghosts of Tsushima'"

"I think that's what I liked about 'Ghosts of Tsushima'

"This is the story, the world, the characters, all guided by the gameplay." It's the fantasy of "You are a Japanese Samurai Ninja. That was one of the guiding principles of Star Wars Outlaws." [As Morgan points out, Ubisoft and LucasArts have repeatedly called it a "badass fantasy," and when it comes to inspirations like "AC Odyssey," "RDR," and "Ghost of Tsushima," the influence is really felt in Gerriti's open We won't have to wait much longer to see if it's felt in the world; Star Wars Outlaws launches August 30.

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