Larian will follow up "Baldur's Gate 3" with not one, but two new RPGs. And, not surprisingly, they will probably be major productions. That's Larian's style, but there are a few problems, especially when it comes to following up a large, elaborate game like "Baldur's Gate 3."
One of the challenges that haunt the creation of a larger, more gritty RPG after a larger RPG is finding original ideas to fill it out, and when I chatted with Writing Director Adam Smith on the first anniversary of Baldur's Gate 3 (Larian's Past, Present, The Past, Present, and Future of Larian), he told me that this is the problem that Larian is currently running into: "We're trying to find a creative idea.
"One of the biggest problems we have right now is that whenever we talk about things, we always end up saying we did it in BG3.
"And if you think back to BG3, you realize that we did a lot of things at BG3, and we did a lot of things at BG3. It's the classic 'The Simpsons did it' problem."However, this is not a new concern for Larian. The first "Divinity: Divinity:OriginalSin" was also quite voluminous, and "Divinity: This problem also reared its head when the studio was working on "Baldur's Gate 3."
"It was the same during development. 'Have they already seen this pattern? Have they already seen this pattern? So you're always trying to see if they're having a new experience.'
No matter how much new stuff they pack in, developers inevitably suffer from comparisons to their previous work; Baldur's Gate 3 is an outstanding game on its own merits, but it still has the classic "Original Sin" and of course the "Infinity Engine" that It reminds me of its predecessors. This is not a bad thing. But Larian has a strong desire to try new things and experiment.
It will be some time before we will know what form these experiments will take. Larian's silence on both of the following RPGs leaves us with much room for hope and speculation.
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