The "Baldur's Gate 3" Council of Wise Men (or Larian Studios, if you want to be boring) gather in the Holy Land to discuss the "lift-off" of the next big game.

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The "Baldur's Gate 3" Council of Wise Men (or Larian Studios, if you want to be boring) gather in the Holy Land to discuss the "lift-off" of the next big game.

About two years ago, a council of sages (a group of people sometimes called a "game development studio") consisting of sages, artisans, and mages from all over the kingdom took about 200 hours out of my life to discuss how to complete Baldur's Gate 3, the game that ended up getting the highest score in the PC Gamer review We gathered in the public order room to discuss the following.

This is according to a recent post on Twitter by Sven Vinke, CEO and co-founder of Larian himself. In it, Vinke describes the hallowed hall where the game developers held their summit yesterday: "Two years ago, we came to this very place to discuss how to perfect BG3. two years ago, we came to this very place to discuss how to perfect BG3. The spirits are high, morale is high, and we are about to have a flood."

As for the exact nature of that game, we can only glean some fragmentary knowledge from the dining room table: it won't be another D&D game, and it won't be an RPG. This is because Larian Studios currently has two huge projects in the pipeline.

One of these projects has the codename "Excalibur," but Larian is still trying to figure out exactly what it is. Vincke asked me to cite how much of today's draft is left when it is published, which is unlikely, though. I doubt much.

In any case, I am seriously excited; Baldur's Gate 3 has already absorbed hundreds of hours of my time. Once upon its initial release, and once when the honor mode turned me into a power-gaming munchkin bard. It was so good that it helped me create the next D&D game. Larian's next release will likewise be a serious drain on my productivity.

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