Larian CEO Sven Vincke said that if he had not been able to get his hands on "Baldur's Gate," there were only two other RPG series he wanted to work on: Fallout and Ultima.

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Larian CEO Sven Vincke said that if he had not been able to get his hands on "Baldur's Gate," there were only two other RPG series he wanted to work on: Fallout and Ultima.

It is difficult to overstate how big a deal "Baldur's Gate 3" is. It was a blockbuster hit, sweeping all manner of awards, and catapulted Larian, already acclaimed for its "Divinity" series, into RPG royalty: a company that was already highly acclaimed thanks to "Original Sin. But in the latest issue of Edge (via GamesRadar), Larian CEO Swen Vincke says the studio has big ambitions and only three games that can deliver on them.

"Divinity" is a great game and carries a lot of weight among avid RPG fans, but it doesn't have the brand recognition of "Baldur's Gate" or, more broadly, "Dungeons & Dragons" Vincke said that dealing with such an established property Acquiring the rights would benefit Larian on two levels: "It's a great way to bring other talent into the studio.

"We felt like we couldn't break through the glass ceiling unless we had triple-A production values, budget, marketing, triple-A everything," Vincke says. And only a few big-name games can do that."

"It would have been Ultima, Fallout, Baldur's Gate. There weren't many to choose from."

Baldur's Gate was apparently Larian's first choice; according to Vincke, Larian's first project, The Lady, The Mage, and The Knight, was eventually cancelled, but was in contemporaneous development with the original Baldur's Gate was in development, and at one point fans tried to talk the two studios into working together. (The connection was thwarted, however, by Larian's publishers, who were concerned that BioWare would learn valuable trade secrets.

"I should have been talking to them, but this interference has caused the relationship to deteriorate. It was a real shame," Vincke said.

Vincke also discussed how it got to the point where Larian might not be able to obtain a license for Baldur's Gate. The studio had to produce a design document for the game while they were finishing work on "Divinity": so they came up with something, but, in Vincke's words, "it was really bad."

Vincke also said that the studio had to "make sure that the game would be a good one.

"Wizards sent it back saying, 'This is a really shitty game.' We said, 'We know. We're not going to tell you to make it now. ' Luckily, they understood and gave us another chance."

Like "Baldur's Gate 3," the prospect of Larian's "Fallout" is chilling, especially when it is done in the style of an interplay game. I've never been a fan of "Ultima," so I'm not too keen on Larian's "Ultima," unless we're talking about a new "Ultima Underworld" game.

Larian famously announced in March that after the huge success of "Baldur's Gate 3," it would move on to other things: a Larian-made sequel or DLC would not happen. Instead, the studio is working on not one, but two "very ambitious RPGs"; a Larian-made isometric Fallout may one day be in the works.

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