The reason for the delay of the "Frostpunk 2" launch is that the developers want to add features that "deserve to be seen in the game on day one, not patches that will be added after launc

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The reason for the delay of the "Frostpunk 2" launch is that the developers want to add features that "deserve to be seen in the game on day one, not patches that will be added after launc

In April, 11 Bit Studios gave players who pre-ordered the deluxe edition of Frostpunk 2 a small taste of the survival city builder. The week-long beta covered the game's 300-week sandbox mode, and the response from players was generally positive, but not overjoyed. [11 One of the reasons Bit Studios changed the release date for Frostpunk 2 from July 25 to September 20 was due to the "praise" for the beta, as well as "a lot of sharp feedback about what could be improved and added to the final game."

In a Steam post today, the studio stated: "After analyzing your feedback and prioritizing the things we wanted to add to the game, we realized that in order to do them properly and guarantee the best experience at launch, we needed more time to finish developing Frostpunk 2. We realized that we needed more time." [A two-month delay is not a long time, and the studio is specific about how the extra time will be used, including changes to Frostpunk 2's workforce management system, overhauling the UI, adding abilities that players can use directly for crisis management, reorganizing districts after construction and more are included.

"I know this is not the news you all wanted to hear. But we believe these additional features deserve to be seen in-game on day one, not in a patch that will be added after release." We hope you understand that our decision came out of our desire to create the best game for everyone."

There is also a new feature that allows you to zoom in and observe the work and lives of citizens; one of the shocking things about the Frostpunk 2 beta was that I felt disconnected from the city while playing.

"Frostpunk 2 will be on a larger scale, but we want to give you the opportunity to get as close to the citizens as possible in this new frame," the studio said of the new feature.

More details on what will change in "Frostpunk 2" will be revealed in the coming months. We'll be providing behind-the-scenes updates in the days leading up to release so you can see how these additions will come to fruition." Reading your feedback has made us realize that we can do even better and push ourselves even harder."

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