Todd Howard reacts to controversy about Starfield's77 mission: "Listen to Feedback"

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Todd Howard reacts to controversy about Starfield's77 mission: "Listen to Feedback"

In the wake of the controversial release of a single Starfield mission that costs$7 as part of the game's new work program, Bethesda executive producer Todd Howard said the studio would "listen to that feedback" from unhappy players, and that future releases would be "very good." We'll look at that and how we deliver that kind of content."

A recent update that heralded the release of the Starfield Creation Kit included a new mission that would allow players to become bounty hunters in the Trackers Alliance faction. But the second Tracker Alliance mission, Vulture, is only available as a paid add-on costing Starfield Creative Credit - equivalent to Star10, which is in fact reality7, because it is the minimum amount of credits you can buy to cover the cost - 700.

The move was not well received. Unfortunate players quickly recall Bethesda's disastrous attempt to launch a paid mods for Skyrim in 2015, and of course the infamous Oblivion Horse Armor DLC from 2006. The mission also received an unfavorable comparison with the Starfield premium edition upgrade, which included a full Shattered Space expansion, Constellation skin pack, digital art book, soundtrack and 1,000 Creation Credits for3 35.1 redditor asked rhetorically. Steam user reviews, as expected, gave out a nosebleed.

All of this has not gone unnoticed in Bethesda. "We're always trying to see what else is and really make sure it's giving value to everyone," Howard said in a recent interview with MrMattyPlays. If there is no hi is not as it is arbitrarily adjustable."

Bethesda's intention with vultures was to "go the extra mile" by adding Trackers Alliance costumes and weapons to the quest, according to Howard. What happened instead is that Howard got the impression that players were "chopping up" factions and selling them for "700 credits" at a time."It's not what we want," Howard said.

"So we look at it and see how we deliver such content, whether we change the price, whether we split it, what we do there, so great feedback from the community.

"I'm listening to feedback," Howard replied when asked if Bethesda would change the way it releases content like The Vulture in the future. "We need to evaluate both the price, what we put out for free, how we communicate what's in something, and what we actually hear from the community there."

That 'feedback' continues to be reflected in Steam reviews and has been 'mostly negative' over the past 30 days, mostly thanks to paid missions.

But while the adjustments may be orderly, Howard stressed the importance of allowing content creators to monetize their work.This is a big part of ensuring the long-term health of the community, and in most cases, players will delve into it, he said.

"In our view, a lot of [mods] have gone from hobbyists to experts, and it's part of our job to make sure they can do it, and they get paid and they can see monetary rewards from if they've made great content. And we have had a great experience with our creators and the creation club, and the version we are doing now, first launched in Skyrim and everyone knows that I think it's important to us, the part gives you a really healthy mods community where you have professionals and we have "everything" in it. Table "

And, he added, the release of the creation kit means there's a huge, growing pile of free Starfield mods that players can choose from, regardless of how they feel about what costs money. 

"It's very important to us that everything remains really really healthy," he said. "We know it's about who we are as a studio, how we talk about mods, how our community is out there,"

There's obviously some real unhappiness with the way Bethesda handled vultures, but we're not sure if big changes are expected soon. I do not know whether it is. Like the infamous Horse Armor DLC, people are complaining, but they also seem to be buying it: According to the Starfield Creations page, the Mission has more than 1.2 million "plays" on PC and Xbox, and is currently the most popular of the top 10 Starfield Creations 600 released so far. It is also ranked among the most popular works of art in the world.

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