Wuthering Waves, a new Genshin-style gacha game from developer Kuro Games, went semi-viral on social media and slammed into a wall of technical issues and bugs after it attracted a large number of players at launch. It wasn't your usual collection of minor launches snafus, but rather, Wuthering Waves performed terrible on placeholder NPCs and visual glitches The best director of all players was able to access content early on in ultimate hacker style: A few weeks ago the system was launched. Set the clock.
This was a big old mess, but given that this is a live service game, the longer the drag, the more problematic it becomes. Kuro Games had previously apologized to players, but is now doing so again, issuing a new open letter, the equivalent of a studio wearing a hair shirt. To sum it up: They're really, really, really sorry.
Studios start by talking about how "grateful" they are for the reception of the game, and then get straight into lending their own clothes.
"We apologize for the flaws and problems that exist in Wuthering Waves, the first fully independently developed and globally published game at Kuro Games. We understand that this is affecting your gaming experience and we are working to improve it for those who love the game.
Since the letter is long, I will summarize the important content, but it can be three times "apology" and twice "sincere apology". The studio says it's focused on optimizing the current 1.0 release and acknowledges the "common concern" that Wuthering Waves is too grindy and that players are not able to save Waveplates on top of it. It's said to have long-term changes in mind, but for now, we generally increase yield rates and run double yield events for Echo materials before cutting shell credit costs with the 1.1 update.
Black says that it has already fixed an issue with the echo Recycling system Short Change players, but "due to the urgency of this issue, issued an announcement, but this comes with a gift, a million shell credits for all (which will be issued to the account by 10 May).
It promises "five forging tides" as compensation, whatever they are, and apologizes for localization errors. The player also gets 20 crystal solvents for some reason. Klo has also heard players' complaints about the "Overdash club" event and says it will redesign the rules and rewards for future events based on this.
It is also promoting the release of some content to arrive on 6/6. Namely, the companion story "Lonely Road", the challenge event "Alloy Smelt", and this jumble of meaningless words: "The resonator of attention convenes the event "When lightning pours" for Inlin.
Developers have fixed a problem with bosses unexpectedly withdrawing combat and their control to import, lowering the requirement to unlock the custom keybinding feature, which is likely to be locked (so hi-ho) that they work on further keybinding.
In addition to the above apologies and motley, Kuro Games has pledged that players will continue to evaluate the fixes, saying, "We recognize that there are still many issues in the game that affect the player's experience."
"Since the official global launch of Wuthering Waves, we are disappointed that we have not been able to provide a high-quality gaming experience for all rovers," Kuro Games concludes. "We understand that it is our goal and mission to continuously release better versions and content, and always keep them
saying sorry for the launch issues The studio is not new, but this makes you feel bad for almost black." Like mea culpa then again, it's making gacha games so I'm sure they can wipe their tears with some crisp bills100 bills. Wuthering Waves stay at 1. 0 Until version 1.1 is released June28 after some server downtime.
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