God is scheduled to begin removing the oversized Cloud Save at the end of the 8th month

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God is scheduled to begin removing the oversized Cloud Save at the end of the 8th month

Head up, GOG Users: Storefront announced that cloud saves over the default allocation of 200MB per game will be removed on 8/31.

Cloud Save is a saved game that is simply stored remotely rather than on your PC. These are convenient ways to access games in progress across multiple devices or pick up where you left off if you reinstall an old game. Hard drives may die, but the cloud is forever. Unless otherwise.

"As the size and number of games increase, so will the demand for cloud storage," GOG said in its upcoming trim warning. "These restrictions allow all players to access enough and manageable space for the game to progress, allowing them to manage the associated costs. By optimizing storage allocation, we aim to continue to provide a reliable and user-friendly platform for everyone."

If the state of GOG cloud is unknown, the administration page will show which games are using them and how much space they are taking up, and if necessary, you can also use GOG's Galaxy client to back them up to your PC.

The size varies dramatically from game to game, but 200MB is not a huge amount of space for a save game. For example, my Local Witcher 3's save folder is almost 900MB in size, while Skyrim's save is over 1.2GB. (I certainly might have a problem with oversaving.Senior Editor Chris Livingston said his Cyberpunk 2077 saved an additional 487MB from a single playthrough.

Given that, 200MB is a relatively strict limit. (Anecdotally at least, it's also ironic that CD Projekt's game is such a storage pig — after all, CD Projekt is the parent of GOG.But what's really strange to me is that GOG has a limit on saving cloud files, but seemingly it doesn't force it. If the number is really just a recommendation and not so effective, why put a limit on it: I have to date GOG cloud saves has some kind of limit

Steam also has a limit on cloud saves, but it depends on the game: Steam uses 954MB for the Witcher 3Steam Cloud saves. Say you can, but the Necromunda:Hired Gun only has 100MB. However, these limits are set by the developers on a game-by-game basis.

The good news is that not all cloud saves will be erased. Even so, with at least one recent save, some GOG users on Reddit said cutting corners on what is perceived as a relatively inexpensive part of the operation could be a financial struggle for GOG, because GOG said it would delete the save files that start with the oldest and continue forward from there until the allocation limit hits.

In a statement provided to PC Gamer, a GOG representative described the upcoming removal as a "small issue" affecting less than 20% of users. "Recognizing the shortcomings of past transparency regarding this feature, we want to clarify the baseline rules for all games and prioritize fairness and transparency to the community," the rep said.

In any case, here is my advice: The cloud is convenient, but the Ssd is cheap. (Hard drives are even cheaper, generally speaking.Save your stuff locally - the only person whose way can freak out about all the space it's taking and go on a crazy delete run

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