I didn't want to get my hopes about metal Gear Solid Delta, but Konami did it somehow

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I didn't want to get my hopes about metal Gear Solid Delta, but Konami did it somehow

If you're a metal gear fan, your attitude to the metal Gear Delta so far could have been cautious optimism at best. Konami has not done much in the series since the departure of its creator, Hideo Kojima, but the recent release of MGS: Master Collection Vol. The remake of Metal Gear Solid 1 and Metal Gear Solid 3: Snake Eater shows that Japanese publishers are beginning to reuse its most iconic and standout series.

In today's Xbox game showcase, Konami provided the first gameplay trailer for the MGS Delta, which is all in-game, but consists of cutscenes. And I probably wouldn't have called it "great" before this trailer.

Delta's appearance blows me away because, honestly, I didn't know if Konami still had it. But the jungle environment here is visually some of the best I've ever seen, regardless of the map layout that supports them, you almost ah at some point you see a snake swimming through the marsh water wearing a crocodile hat before the drone searchlight swoops onto the surface and the surface ripples. There was a burning sun on a hill so far away that I captured what a serpent eater in some way always looked like in my imagination.

Other Observations: The CQC system seems to be quite consistent with what we saw in MGSV: The Phantom Pain, which is great. The animation has been overhauled with real sensitivity to its accuracy and speed. At some point, the snake crawls backwards and is aiming for a new one. All the gameplay sequences shown are present in the original game. The layout of the environment does not seem to change at all. And it ends without giving us a release date.

The only recurring criticism I've seen of the trailer so far is related to the Snake and boss character models, and this will always be one of those super-subjective calls.1 For my money, they look fantastic, balancing a significant increase in visual fidelity while taking on the no less task of recreating the characteristics of the PS2 model I would especially go against the tide of bosses, tough here, maybe a little tired, and seem noticeably older than the snake.

This element of Delta in particular is always going to be a appreciated job, but I think Konami is doing as good a job as it could have. Also, in the cutscenes, the lip sync animation has been significantly improved over the original animation, but still retains some instability.

I didn't want to get my hopes about Delta, but Konami somehow I advertise. Not that my expectations are too wild: MGS3 is a PS2 game, and with just how closely Delta is involved in the source material, this is a mistake, but it's also one hell of a visual shine and one of my favorite games so far, with some modern quality of life improvements. For me, this should be purchased. But we have to see if Delta's strange combination of old and new will appeal to mainstream viewers.

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