Wildermuth developer Worldwalker Games is "in hibernation", not because it has to, but because it wants to: "We did what we tried to do."

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Wildermuth developer Worldwalker Games is "in hibernation", not because it has to, but because it wants to: "We did what we tried to do."

Wildermyth, a narrative-driven tactical RPG released in 2021, is a game that "deserves to define the next 10 years," we write in a 90% review. Sadly, the studio that made it isn't that long: Nate Austin, co-owner of Worldwalker Games, said that after the "great journey," Wildermyth ended and the studio "went into hibernation

"It's never fun to end something, but sadly this is the time." Stin writes. "The active development of Wildermyth has been completed. We will continue to support the game and fix important bugs, but we do not expect any new content in the future. We say goodbye to many team members. Worldwalker Games is in hibernation for now."

Austin said the suspension of the operation will not affect plans to bring Wildermyth to other platforms, nor will it affect the French and Spanish translation of Sa Game, which was successfully kickstarted earlier this year, is still ongoing and will not be able to access social media accounts, support emails, Discord, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, social media accounts, And the Product store will continue to operate.

He also stressed that Worldwalker is an indie studio and "can't answer investors," adding, "No one has shut us down.Instead, he said the team is simply done with the project and moved on to other things.

"Wildermyth was great, but nothing lasts forever," Austin wrote. "We wanted to ship the [Wildermyth DLC]Omenroad, but we did that, so we're ready to move on. This was a plan, and it has nothing to do with how well Omenroad is doing. (It's working fine. We are very proud of it.

Speaking to PC Gamer, Austin said Wildermyth "has had great success creatively, critically and financially," but three years after its release it doesn't require a full team and Worldwalker is currently

"We expect to eventually find another game, but we're the only ones who know how to do it." The way to do this is to go out into the figurative wilderness for a while," Austin said. "We're not excited to make a sequel to Wildermyth, it may disappoint our fans, but yeah, I don't know what to say about it We've been working on Wildermyth for over 11 years, but we're not keen to start again. We're likely to try something quite different, but figuring out what it will be is risky and time consuming, and we can't do it in a full studio."

5 Worldwalker employees have been laid off," said the majority of full-time staff.That appears to be in addition to the many many layoffs and closures that have plagued the video game industry since the start of 2023, but Austin says the situation is different."The state of the industry is certainly dire, but these trends have not really had a big impact on us.Thankfully. We are completely independent, self-funded and not shut down to anyone. There is currently no active project to pivot.

The Worldwalker team had been aware of this plan for "several months," but still the decision was not easy. "It's always painful to break up a team and it's always hard to move on," Austin said. "It sucks, it's never fun. We tried to do it right by our people."When it's time to start a new game, he doesn't think he can bring the whole team back together - "People should go ahead and it should be okay" — but he "will be very happy to get someone we can."

Wildermyth programmer Patrick Belanger shared similar sentiments about leaving the game with the Worldwalker team. "I love a lot about this game and this company, and with things like that, it's going to be bittersweet to move on," he said.

"Nate and Annie [Worldwalker co-owner Annie Austin] have decided to bring the company into hibernation, and I think it was a really hard decision for them to make."" Sadly, in my opinion, it was handled with as much attention as I could ask, especially considering the state of the industry is it. As a team, we've been talking about it for quite a long time (perhaps the last few years are on and off.About what we want to do in the second game. Wildermyth was great, but we were ready to move on to other things."

Belanger said the team discussed various ideas and did prototyping, but "I think we all wanted to make a 2nd game (including Nate and Annie) that was really strong enough to sink our teeth, but we couldn't find the spark we were looking for." It was not possible to do so."

The Worldwalker team knew the end was coming, even before 2024 started," Belanger said: "We were going to go a different way after completing the Omenroad DLC."The members of the team are getting severance pay and the profit sharing system that has been in place since Wildermyth was launched will continue," he added.

"We did what we were trying to do," Berangel said. "Wildermyth is a game that can theoretically pour endless content — and we certainly poured a lot of content into it - but at least to me, Wildermyth feels complete. We poured our hearts into it and created a work of art that many people told us that changed their lives, and now we are ready to move on. The tools we use to make the campaign are all in-game, and the super-incredible mods that made some really neat stuff

Eventually, just because they weren't interested in more prospects, refused to do another Baldur's Gate and put a lot of money on the table. Of course, Larian went through that process unscathed, which is generally a more desirable outcome, but Austin never had a game studio

"We originally set out to make one game. The company came later because we had to have, but that was by no means the main goal. Wildermyth started as a side project and we were lucky enough to be able to turn it into a business. Business was, in fact, a side effect of making games, and not vice versa."

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