Todd Howard says the Fallout show was so enthusiastic about the details that "we were sharing files from the game and it was 3D printed stuff."

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Todd Howard says the Fallout show was so enthusiastic about the details that "we were sharing files from the game and it was 3D printed stuff."

Say what you like about Bethesda (and I do), but it's a great studio in detail. Both Tamriel and Wasteland are brimming with gewgaws and trinkets that add life and color to each world, along with all the obligatory skeletons in the toilet. Imagine how detailed the Fallout show's set had to be to surprise ol' Todd Howard himself.

In a chat with Kindy Funny, Howard noted that the experience of visiting the set of Amazon's Fallout was "surreal" and that "I thought there was more of the magic of the movie" before facing the show's vaults.

"When you step in, they built this two-story vault, and the lights are everything - they are not fake lights...It's incredible attention to detail.Howard Cummings, Fallout's production designer, said Bethesda was "very careful about translating every little thing" to the point that it was "sharing files directly from the game and it was a 3D-printed one.""The set designers had to apologize, even if they couldn't recreate the scale of the hallway from the game in a 1-on-1 way," he said.

Howard said that his favorite example of the show's frenzied obsession with detail (the one he chatted about before) was to visit the vault director's office or "You sit down, they have all the paperwork, and they have this message that no one will see the kind of supervisor they wrote." Even the documents were in order: "You have a stack of documents, and turn it over, they have a power report in the safe, and then, like a food supply." I said, "You weren't faking a stack of paper!"

Details were also spread out beyond the vault. Howard says the wasteland dentist's office was full of appalling tokens like "the most realistic, gross-looking teeth" in a bucket of various odds and ends that would probably go unnoticed by the audience at home.

Attention to detail is what the Fallout cast also calls for. In an interview with GamesRadar, Ella Purnell (who plays protagonist Lucy MacLean) said that the kind of completed paperwork "is reacting in real time, so you can get better at your job, and you can improvise a bit, using detailed props that surround the actors in their scenes."

All of that makes me like the show even more than I've already done. And hi, Kray Howard, I'm not a show that has all the resources to make full use of the influence as a compliment. Howard says he was the "caretaker" of the series and also shouted "400 people" and "Past developers: Tim Cain, Leonard Boyarsky, Interplay over the days" and "Obsidian people" who are now in Bethesda. I don't know about you, but I'm starting to think Bethesda doesn't hate Obsidian and New Vegas after all.

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