Todd Howard thinks he knows why Starfield was so divided: it's too "different from what we've seen from us in the past."

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Todd Howard thinks he knows why Starfield was so divided: it's too "different from what we've seen from us in the past."

Starfield came out 7 months ago and many of us have not yet healed from the discourse. Bethesda's "Game of Dreams" was polarized, gaining praise from some quarters and getting more conflicting responses from others (oh, including us). But 7 months is a lot of time for reflection, and Bethesda boss Todd Howard thinks he knows why the spacey RPG was so divisive: it wasn't traditionally Bethesda, just that it wasn't enough for some people.

Hey funny and chat, Howard said many people have a very specific set of expectations when it comes to Bethesda games:"We see a lot of players saying "This is what I want out of Bethesda games, to explore the world in a certain way." The only thing I can say is that I'm not sure on that, and Starfield did not give it to me. I prefer the way it is done with Fallout or Elder Scrolls.

And while Howard thinks it's "perfectly understandable," he says it's not the experience Starfield offers. "For us, and especially for me, I want to be part of a sci-fi game so I can land on all the planets," he said. I want the game to say "Yes" to us, knowing that its content is different from what you've seen from us in the past."

That, uh, sure. I don't necessarily think Howard is wrong about it. I expect a big, contiguous world where a lot of players will come to the next big Bethesda game and be able to explore the same way they did Wasteland and Tamriel.

But to be honest, I don't think it's a fact that Starfield wasn't like Skyrim or Fallout4, but I think it's On Steam sits a "mixed" user review score of 61%. As far as I've seen, it wasn't really the structure of the starfield that rubbed some players the wrong way, rather I wasn't very interested in that structure. Very similar planets and some very painkiller writing (the latter, in particular, was my main complaint about the game).

Anyway, if your problem with Starfield is just that Elder Scrolls-y or Fallout-y wasn't enough, Howard seems unlikely to change that. "This is part of the trade-off to do what you think makes a sci-fi game like this.""..To make it what it should be.Although he admits that complaints about the map of Starfield may have held some water.

Overall, however, Howard seems pretty happy with Starfield, especially the fact that it's probably one of Bethesda's most technologically skilled launches of 1. "We were over the moon...The actual data we were coming back with and how the game was running on a technical level, even if "Starfield" was recording how many players in the game.

Hey, fair enough.Hello. For all my frustrations about Starfield, I don't think it ever crashed on me. Given that we remodeled fallout: New Vegas last Sunday into something we could actually play, we underestimated how much it would be worth just working with a game like this.

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