The idea that Manor Lords developers should "just hire 50 people" to update it faster is "basically not the way things work," publisher says

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The idea that Manor Lords developers should "just hire 50 people" to update it faster is "basically not the way things work," publisher says

It's no exaggeration to say that Early Access City Builder Manor Rose was made by one person - developer Greg Styczeß has worked with many contractors, but certainly not by a large team of 50 people. Some players, however, think it should be.

In a recent interview with Pc Gamer, Tim Bender, CEO of Manor Lords publisher HOODED Horse, recalled seeing a post on the Steam forum asking if the game was "abandoned" because there was no update yet, just four days after the Early Access launch. The solution put forward by another commenter was that Styczeú "will soon hire 50 people, create a huge company and so you can get faster updates.""

Vendors are not the first of their kind, but brush off these comments that feel like the "dead game" accusatory brothers thrown around every time the game's parallel dips, and as "one of the facts of life" that inevitably accompanies launching a successful game. What commenters actually want is not necessarily to say they want, he said, especially when it comes to the hiring spree pitch.

"What they probably don't think is that it's not fundamentally the way things work," the vendor said. "The best growth is very slow. It maintains its core vision intact. It is the importance of Greg [Styczeß] and the process of his work. So as a result, people are going to be clamoring [for updates], and I think it's just virtually guaranteed. There is no pace of renewal that will not lead to people screaming for more and will not be a bunch of people saying the ideal solution is to hire just 50 people.

The actual plan, the vendor says, is "not to try to make a giant studio in the spring out of nowhere, but to "follow the path that made [Manor Rose] a success in the first place.""Styczeş also chose not to release a detailed development roadmap.

"I made a mistake once or twice before, working on the feature only to find that the testers did not care as much as I did, that they actually wanted something else," writes Styczeß just before the launch of the Early Access of Manor Rose. "So, even if you have a plan, you want to adopt the philosophy of 'listen, verify, implement'. In this way, I expect the first month of the patch to be just a bug fix and polish. In the meantime, along with the hooded horse, we collect your feedback and prioritize the work based on what we hear.

Apart from revenue, collecting feedback, of course, some of that feedback is that you should only hire more people " "Part of the benefit of Early Access releases is getting such a large amount of feedback and really getting out and playing with [players].""

Styczeş is currently working on the first Manor Lords patch, so to answer the question of 1 poster about whether it was abandoned: It is not.

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