In the first major update of Abiotic Factor, Half-Life inspired survival sim is selling 250,000 copies, with the addition of alien cheese and a bag of corpses

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In the first major update of Abiotic Factor, Half-Life inspired survival sim is selling 250,000 copies, with the addition of alien cheese and a bag of corpses

Have you ever thought about how the game smells'I'm not talking, for example, about the smell of a manual (to the game I mean what the game world smells like if you can breathe that atmosphere, and if you can breathe that atmosphere). Some of the more corrupt areas of the FromSoft game, like Blighttown in Dark Souls, are wondering how badly it smells. But that's not something I think especially often.

However, after reading the patch notes for the first update on Abiotic Factor, I found out how much the Gate Cascade research facility needs to stink like Beelzebub's socks, which is mainly due to the fact that Deep Field Games' Half-Life-inspired survival sim, namely alien cheese and corpse bags, has 2 toys with updates. It is thanks to you.

The headline feature, titled the "First Week" update, is actually a rather scented, craft-like walkie-talkie. As detailed in the patch announcement, Abiotic Factor has a realistic proximity chat system, but no global chat. The walkie-talkie plays this role and lets you chat with other players who make 1, regardless of how far away they are.

"We kept the recipe fairly light so that you could communicate quickly and often," Deep Field wrote. For now, the walkie—talkie allows players to hear you over all the facilities-and even beyond. The trade-off, of course, is that you need to keep your walkie-talkie in order to respond to others.Deep Field Games has also said it has "more plans" for walkie-talkies and could add some "more sensible limits." But for now, feel free to chat with your fellow boffins who are unhindered.

The next feature listed is a minor tweak that allows domesticated pets to follow you around, those alien sonics of hedgehogs sniffing at the player's feet probably smell strange, but it wasn't them that my olfactory opening twitched. It was a great experience.

No, it would be that the Alien Cheese Deep Field added to the abiotic factor. This allows you to cook an array of freaky fromages for personal consumption, providing you can keep this queasy queso down. Indeed, the process of making cheese from a previous life sounds disgusting from off. "Certainly surprising to our scientific cheese Smith out there, cheese is initially made as a soup," says Deep Field. The resulting curd should be pulled from the pan and allowed to "ripen" before using it to make various other recipes. These include "Antecheese Toastie", "Pekkie Brekkie Hash" and the delicious-sounding "Carbuncle Casserole"."Yum.

As if the stench of alien cheese isn't enough to turn your stomach, the smell of a rotting corpse in a satchel certainly does. Yes, Deep Field has replaced Abiotic Factor's free range scientist corps with one dubbing "corpse-bags". This turned out to be a temporary change made "in preparation for the player's ragdoll." Obviously, the intention is that the bag contains spoils of the original body, not rotten meat or bones. Nevertheless, there is something much more disgusting about the idea of a "corpse bag" than a corpse without a normal bag.

Other additions made by the update include the ability to plant potatoes, a craft stand, and a suitable first-person visor representation for scientists wearing dangerous goods suits. All said, it's a fairly hefty update, and abiotic factors seem to be guaranteed to receive more. Since its launch, the game has sold 250,000 copies, which is not a big thing for Manor Rose, but is still pretty impressive. "We are so excited to continue this journey with you," the Deep Field team wrote in a separate post. "And I can't wait to show you what I can do this year alone."

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