The Manor lords certainly took off, huh"coming out of the gate swing, the City Sim quickly achieved success, in the words of the publisher "far beyond what we wanted"— and victories continue to come just for a simulated life among the peasants.
As publisher Hooded Horse shares on Twitter, Manor Lords has sold more than 4 copies since it was released on May 2,000,000. The solo developers of the game also chimed in to express their gratitude, adding to the quote tweet: "Insane! I'm so excited to be playing this game."
It is certainly not Palworld by volume, but it should be understood that city builders, especially medieval city builders about peasants rolling wagons full of cabbage, have found such ingrained success. While big-name companies stumble on their feet, it doesn't really feel as if this is a year of thriving left-field indie games. Or, as Tyler Wilde of PC Gamer said last week, "Avoidable mistakes will soon be undone."
Out of pure, pure curiosity, I decided to do google and figure out how the population of the largest cities were going back to ye old days of medieval England (Oh there's really not much I can do about it, sorry).
According to the University of Cambridge, in London in the 1300s, it was estimated that about 80,000 people were clogging its vast streets. In other words, if you represent a rough sum of those who bought Manor Lords (not including those who might have gotten 2 copies), then you can compare the largest cities of that period to 25 times
relatively, and Manor Lords itself can reach a population of about 2,000 people, so to represent the current player base in volume, you need to The 1,000 villages must be built side by side and things will get a bit crowded out there.
If you want more facts, I regret to inform you that I have not studied medieval literature. Freelance writer Emily Price, however, said she recently wrote for us about the accuracy of the medieval lifestyle of the manor lords and the daily events of the peasants of the era
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