As part of the company's Global Accessibility Awareness Day recognition, Microsoft announced a number of accessibility updates for Xbox and PC gamers, including the announcement of a pre-order release for the ByoWave Proteus modular controller, created for a program designed for Xbox. A modular "snap-and-play" peripheral designed for gamers with advanced disabilities.
The controller offers support for both PC and Xbox and is designed to allow gamers the ability to snap together its various components in "more than 100 million traditional custom configurations and LED lighting variations." This means that players who find it difficult to use a regular game controller can reconfigure the device to something more comfortable and easier to use than a standard game device.
However, there are slight drawbacks, and that's the price. The controller is currently available for pre-order at a "VIP price" for a limited number of units at limited255, but its normal retail MSRP is a whopping pping299, but the features and design shown here will be something of a unique solution for those who are struggling with normal control It seems.
Several linkable blocks make up the body of the controller, and the selection of recognizable buttons, thumb sticks, triggers and pads appears to be configurable in all sorts of ways, and the press photo shows a removable faceplate, several different configurations to hold the device, and several different configurations to hold the device. It shows some funky LED lighting.
Microsoft has also updated its Xbox adaptive controller to include support for more accessories connected via a USB port. Each port currently supports up to 12 buttons, a second stick, and a hat switch, and updates will roll out to Xbox Insiders over the next few weeks.
Accessibility features in Call of Duty: Modern Warfare3 will also be announced, including updates to the accessibility feature settings menu and the ability to press multiple buttons at once. A new preset designed to reduce the physical effort required to perform the task has been announced.
The new Game Accessibility Workshop toolkit is now available to developers looking to make games more comprehensive, including instructions and visual assets designed to help developers design games with accessibility in mind.
For people with disabilities, these updates seem to be worth a look. While impressive from a design perspective, a controller designed to make the game a more comprehensive experience may be an expensive kit for a wider game access for everyone, we've seen lateral thinking and clever design applied to ensure that more players can comfortably enjoy the game. It is a good thing to have a good time.
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