The healer of FF14 gets that awful sinking feeling as Yoshi-P cheerfully announces a big buff on its ability to be used primarily for resurrection

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The healer of FF14 gets that awful sinking feeling as Yoshi-P cheerfully announces a big buff on its ability to be used primarily for resurrection

Final Fantasy 14 had the last "live letter" before Dawntrail— a live stream pre-clue to what they can expect in the next expansion This time, Yoshi-P revealed a large amount of new information about the job (class) changes that accompany Dawntrail, the latest expansion. It was.

In a very flashy and exciting trailer showing off all the new toys we'll get, the game's director Naoki Yoshida (okay, but in one of the seemingly harmless updates, the game's healer grabbed the staff, Nautiloid and Fantasy tarot deck), the game's director, Naoki Yoshida (okay, but in one of the seemingly innocuous updates, the game's healer grabbed the staff, Nautiloid and Fantasy Tarot deck), the game's director, Naoki Yoshida (Okay, but in one of the seemingly innocuous updates, the game's healer grabbed the staff, Nautiloid and Fantasy Tarot deck), the game's director, Naoki Yoshida (Okay, but in one of the seemingly innocuous updates, the game's healer grabbed the staff, Nautiloid and Fantasy Tarot deck), the game's director, Naoki Yoshida (Okay, but If you're a fan of the game, you'll love it: Swiftcast has been buff.

If you're a completely newbie, Swiftcast is an ability available to all healers (and magic remote DPS jobs), allowing you to cast the next spell instantly. Some jobs have niche uses, but for healers, Swiftcast's main role is that they quickly revive one of their allies. 

This is because the cast time for such spells like Raise is 8 seconds — which is long to get done with most high-level content - during the live letter, it became clear that Swiftcast's charge was reduced from 60 seconds to 40 seconds. This is huge, given that the game's most difficult battles (Ultimates) last several tens of minutes.

So, right? The healer should be happy, right, it is not.

See, these balance changes are the first to see how FF14 approaches difficulty in Dawntrail. Of course, now it's all speculation, but I know that at least Yoshi-P is interested in injecting a little more stress into the formula. In addition, such changes don't have a significant impact on casual content — they have short fights packed with more forgiving mechanisms

Essentially, if you're wondering why healers are biting their nails right now, that means the game will give you a bunch of blue healing potions. It's like when suddenly you are waiting for Boss Health Bar jump scare. "What am I prepared for?

"Dawntrail has one of the strictest abilities in the game, what you need to get into the clutch endlessly, help your rotation, or suddenly get a short cooldown," another player wrote."I want to imagine a real hell waiting for end-game content that needs this [reduction in cooldown]," he said.

But it's not just the tinfoil hat of a horrible hardcore player tingling. Abilities like Feint and Adl, which reduce enemy damage when used, have also been buffed, and DPS healing abilities like Second Wind have also acquired bumps. It's the same as reading sheep's internal organs now, but all the signs point towards Dawntrail, which has far more damage than we're used to.

Personally, even if this flows down to normal content, I'm all for it. As I mentioned some time ago, Endwalker suffered from a lack of decent challenging content for "midcore" players - extreme, barbarian, and being slapped out of the ultimate.

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