George Miller did not like the 2015 Mad Max game, he says he wants Hideo Kojima to make 1' but I will not ask him.

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George Miller did not like the 2015 Mad Max game, he says he wants Hideo Kojima to make 1' but I will not ask him.

Australian director George Miller recently released tomorrow Furiosa: Mad Max Saga has been on the circuit promoting, and a video game director who called Hideo Kojima inserted himself into the story has a long-standing obsession for Miller's work, and after attending an early screening of Furiosa, George Miller is "My God." I delivered a very measured verdict that the saga he tells is my Bible."

Kojima also made an effort to travel to Cannes for the film's premiere, Miller made a video game based on the collar and the new film by the Game Bible

"The video game was made when we did Fury Road," Miller said. "We've been asked over and over again. It wasn't as good as I wanted, it wasn't in our hands, we gave all the material to the company to do it...But I'm one of those people who would rather not do anything unless you can do it at the highest level, or at least try to make it at the highest level."

Miller refers here to Avalanche Studio's 2015 game Mad Max, which is probably a bit unfair. The director continues to talk about the person he just met on the red carpet.

"I've just talked to Kojima, who's been from Japan all along," Miller says. "If he takes it...I will not ask him because he has something so great in his head. But if I was such a person I would take it because I couldn't do it.

The interviewer asked Miller to make it happen, and Miller laughed and said, "Okay.

While the idea of Hideo Kojima making a licensed title may seem ridiculous, it can't be overstated how much Shilly Kojima loves this guy, who is likely to make an exception, and it's actually one of the more attractive elements of his personality: It's not just about his personality, it's about his personality. Offsetting the presence of a very lofty writer Kojima is often keen on projects, at least for me, he is so boyish about his own passion. And in fact he has already worked with Miller, who cast him in Death Stranding 2.

But whether Kojima Productions is interested in the Mad Max game or not, the other element here is the pretty unwarranted drive-by of Mad Max 1 in 2015. I wouldn't say this game was classic, but that's one of the things it set out to do: PCG reviews the way to a handsome 77 score

The game was made by Avalanche Studios (perhaps best known for Just Cause games) and follows Miller's unkind words. In one of these cosmic coincidences in the defense of the game, the studio founder Christofer Sundberg first pointed out that Mad Max was released at a "terrible" time, which meant it was released on the same day as Metal Gear Solid V: The Phantom Pain, which was Kojima's last Konami title and an all-timer.

Sandberg says he tried to convince Warner Bros. to avoid this release date, but the dice were not. "Because we were forced to release the Mad Max on the same day as the Mgs," Sundberg said, "They blamed us for a bad sale and are waiting to be released.

When it comes to Miller's comment that "it wasn't as good as I wanted it to be." It has the words:

"This is complete nonsense, just showing complete arrogance," Sunderg said. "They did everything they could to make this a full linear game after signing up with the developers of the open world game. I'm sure Hideo Kojima will make a great Mad Max game, but it will be a completely different experience.

The game can be described as a small open world as it is, but Sundberg is there against the top-down obligation that it is more linear.

"After the first year of development, they realized that they were forced to do a linear experience, not the open world game we threw," Sundberg said. "We threw away a year's work and began to hear "the players want autonomy in this day and age." Well, no shit...

Sundberg goes back to that release window and ends by defending a game he's obviously proud of: "I think X is the opening of Mad Max, which was a hell of a great game, but it was released in a terrible release window, but I can't convince the publisher not to do so."

Be honest: Fair enough. That Mad Max game is now like a cult favorite, and definitely worth the time if you can pick it up at a decent price if it's certainly a league above most movie tie-ups, and nothing else deserves praise for making an open desert wasteland visually interesting.

About Kojima and Mad Max.... Well, it would be one hell of a team-up, but I'm just not sure how much spare time Kojima has. Some of his current projects include Death Stranding2: On The Beach, a collaboration with Jordan Peele in OD, a new spy game called Physint, a film adaptation of Death Stranding, and even a constant posting about what he had for dinner. If it is any other series, it will be no. But if Kojima is going to allow himself a little licensed indulgence, this will be one.

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