Neil Druckmann from Naughty Dog is a big fan of generative AI: "With AI, your creativity sets the limit."

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Neil Druckmann from Naughty Dog is a big fan of generative AI: "With AI, your creativity sets the limit."

Original story: I would be blunt: as we understand it today, it's not entirely clear about what artificial intelligence really is. I think it's rather like a metaverse — it's too loosely defined, and I don't think it really makes sense as a term — that perspective"

Neil Druckman, the boss of the naughty dog studio, seems pretty much brighter than me, but I think it's a bit of a mess."、, In a new Sony interview, he says that the emergence of generative AI "is opening the door for us to work on more adventurous projects and push the boundaries of game storytelling.""

Druckmann acknowledges at a fairly early stage that the increasing use of AI "creates some ethical issues that need to be addressed," but quickly reduces "costs and technical hurdles" and "truly empowers creators to bring their vision to life without traditional obstacles." It is important to note that this is not the case.He also encourages up-and-coming content creators to master "fundamentals over tools." Quickly slide to obsolescence.

"With AI, your creativity sets limits,"" says Druckmann." "Understanding art history, composition and storytelling is essential for effective direction.

"In Naughty Dog, we've moved from hand-animated jak and Daxter to using motion capture with Uncharted, which has greatly enhanced storytelling. AI allows us to expand our creative potential and create subtle dialogues and characters. But it is important to accurately direct these tools to achieve the intended result. Druckmann said later in the interview that developing sophisticated new tools "improves efficiency and allows us to do more with less effort."An example is an engine that uses predefined rules to automate environmental design. But it's just a step towards better storytelling, or a way to bump some in-house artist out of the salary "I want to reflexively be Luddite

Technological advances are inevitable and generally good, but what I'm really at issue here is the conversation about AI in general, where AI has never been used before." It's an implicit suggestion that it's somehow different from everything that came.It's not an evolution of a new and powerful toolset, it's a whole new and unique one that's trying to revolutionize the creative world in countless positive ways. But I'm not sure, at least as far as what's kept at a higher standard than its 21st-century shovelware equivalent. Does AI automate scuttling? Indeed, perhaps. Hull wakes up one morning and delivers a mournful pen to human weakness and longing, which means Leonard Cohen cries "Probably not,"

Of course, Druckmann knows one or two about effective storytelling: he's a Naughty's Dog The Last of Us series. He is the creative director and co・director of Uncharted4 and the executive producer of the Last of Us television series."He also has a very big desire for Naughty Dog's next game.

"The visibility of this [The Last of Us] excites me not only about the current project, but also about the broader potential of the game to captivate audiences around the world," Druckmann said in the original text of the interview."We want to see how this new game resonates, especially as it has the potential to redefine the mainstream perception of the game following the success of The Last of Us," he said."

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