EA's "Iron Man" game is "great progress" but still has a long way to go.

Action
EA's "Iron Man" game is "great progress" but still has a long way to go.

EA Motive studio director Patrick Kraus posted a recent article that discusses the status of the studio's upcoming "Iron Man" and the "Battlefield" series. What we already know about the Iron Man game is what you might expect: that EA intends the game to "touch on the rich history of Iron Man, to develop an original story that draws on Tony Stark's complexity, charisma, and creative talents, and to give players a sense of what Iron Man calls it a "third-person action adventure" that "gives players a sense of what it's like to play as Iron Man.

Kraus further asserts that the studio's first Iron Man game, first announced in 2022, is still in production by another team. The Iron Man project, led by Olivier Proulx (Executive Producer) and Ian Frazier (Creative Director), continues to be developed. The team has made excellent progress this year, achieving major internal milestones and laying a solid foundation for the journey ahead."

.

The latter phrasing suggests that this is far from the first public appearance, and Kraus concludes by exclaiming Motive's various open roles that will "continue to grow over the next year."

Reading between the lines of what has been disclosed about the game so far, perhaps EA is saying, "It's not a live service! It's a pinky promise!" Not much of a surprise, given the various superhero corpses piled up on the side of that road: the Marvel "Avengers," "Gotham Knights," and most recently, "Suicide Squad." [Olivier Proulx was once a senior producer on Eidos Montreal's "Guardians of the Galaxy," which was truly amazing and a much needed tonic for Spandex's live services.

As for "Battlefield," Motive is currently working on the series with a team run by the lead of the "Dead Space" remake, but this news comes from "Halo" co-creator Marcus Lett, the single player experience of "Battlefield The announcement is notable because it comes shortly after the closure of Ridgeline Games, the studio that "Halo" co-creator Marcus Lett founded to work on the "Battlefield" single-player experience.

Klaus begins with words about the studio's "evolution" and "talent development," but before that comes the real news: Motive's group of developers has joined the talented teams at Criterion, DICE, and Ripple Effect to continue to maximize the potential of "Battlefield. Battlefield" to its fullest potential.

Krauss certainly doesn't call it a reboot. However, this is not simply the closure of Ridgeline, but the broader context of the next phase of Battlefield, which EA sees as a series with the potential to become a "universe. Development of the new Battlefield 2042 season is now complete, and these future games are in the works, but details have yet to be revealed. Here is more on the future of the series and the talents of those involved, including the director of the recently well-received "Dead Space" remake.

Categories