For Dragon's Dogma 2 and game director Hideaki Itsuno, "GTA 5 was a pretty big source of inspiration," a surprising development.

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For Dragon's Dogma 2 and game director Hideaki Itsuno, "GTA 5 was a pretty big source of inspiration," a surprising development.

Perhaps a bit out of the ordinary, but Dragon's Dogma 2 game director Hideaki Itsuno discussed the inspiration for the soon-to-be-released fantasy RPG.

Dragon's Dogma 2 will be released on March 22, making it one of our most anticipated PC games for March.

In an interview with GamesRadar, Itsunoshiro revealed that GTA 5 was a source of inspiration during the development process of Dragon's Dogma 2. GTA 5 combines multiple emergent gameplay systems into a satisfying experience that players can freely choose from. It was a pretty big inspiration in terms of combining multiple emergent gameplay systems into a satisfying experience where the player has freedom of choice," said Itsuno.

Indeed, in "GTA 5," you are not bound by what to do or even how to perform a task. I have played many heists with my rag-tag friends. I've stood in front of a cover with bullets in my face and watched the total payment slowly dwindle away, or one of my team members decided to do a backflip and run away from the police without risking .......

"GTA 5" also supports players who engage in increasingly bizarre and unruly shenanigans. Itno explains, "Of course, it's chaotic at times, but it always feels intentional." We aim to provide that kind of experience in Dragon's Dogma 2."

We already know that Itsuino, who has devoted 20 years to "Devil May Cry" and "Dragon's Dogma," wants to create something new, but it is great to know that he is still looking for ways to bring a new twist to "Dragon's Dogma 2."[11

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