PS5 Pro leaks reveal "PlayStation Spectral Super Resolution" and ray-tracing performance up to four times that of the regular PS5.

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PS5 Pro leaks reveal "PlayStation Spectral Super Resolution" and ray-tracing performance up to four times that of the regular PS5.

The original PlayStation 5 has been on a bit of a roll of late, and when it first launched in November 2020, the console was suitably impressive, with a fast SSD, an eight-core custom AMD Zen 2 CPU, and an RDNA 2 GPU that could deliver the same performance as a gaming PC at the time. The spec sheet created a buzz.

While this latest leak of the upcoming PS5 Pro does not mention any such hardware details (although we have previously summarized the rumored hardware specs), it seems to provide a clue as to what Sony was preparing behind the scenes for the new model, Potential performance figures and upscaling capabilities have been revealed.

This latest information comes from the YouTube channel "Moore's Law is Dead," which is a great source of information on the subject. Nevertheless, the channel has published a recent video with "leaked documents from inside Sony" that allegedly reveal the existence of Sony's own upscaling solution for the PS5 Pro, PlayStation Spectral Super Resolution (PSSR). It is reportedly.

This upscaler is described as a machine learning enhanced version of the Temporal Anti Aliasing Upscaler (TAAU), which replaces the game's existing Temporal Anti-aliasing or upsampling, with inputs similar to DLSS and FSR. Additionally, the document includes a side-by-side comparison of PSSR, TAAU, and FSR2, with PSSR outperforming AMD's own upscaling solution.

The document also shows expected performance comparison figures with the regular PS5, including claims that "rendering is about 45% faster" and that ray tracing speeds are 2-3x and in some cases up to 4x faster than the previous model. 16-bit floating point operations on the PS5 Pro GPU's performance is 67 TFLOPs, which is estimated to be equivalent to the FP32's arithmetic performance of 33.5 TFLOPs.

Other leaked information suggests that the PS5 Pro GPU may have some elements of RDNA 4, which would be a significant improvement in ray tracing performance, as RDNA 3 had only a slight improvement in ray tracing figures over the previous generation. If the leaked performance numbers are correct, they suggest that the ray tracing capabilities of RDNA 4 GPUs in general could be significantly improved, but only time will tell.

This would be significantly higher than the normal model with a peak FP32 calculation of only 10.29 TFLOPs and the Xbox Series X with a peak of 12.15 TFLOPs.

This is quite a few flops. In any case, leaks of this sort should be taken with an appropriate grain of salt, but given the upcoming launch date of the PS5 Pro, as more publishers, developers, and others are briefed on the exact specs and features of the new machine, it is not surprising that leaks will become more frequent It would not be surprising if leaks become more frequent as more publishers, developers, and others are briefed on the exact specifications and features of the new machines.

Currently, the PS5 Pro is expected to launch later this year, with some sources suggesting it could launch in September 2024. Until then, I'm a little concerned about "God of War. PC version, of course, although I hear the PS5 version was very good. .......

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