AMD Fluid Motion Frames Finally Officially Released, Driver-Based Frame Generation for DX11/12 Games

General
AMD Fluid Motion Frames Finally Officially Released, Driver-Based Frame Generation for DX11/12 Games

AMD's Fluid Motion Frames (AFMF) technology sounds like something that shouldn't really work, but it does. Initially, only owners of the Radeon RX 7000 series could use it, but during the beta development phase it was extended to the RX 6000 and RDNA mobile chips. With the latest Adrenalin Software 24.1.1 package, AFMF is finally and officially available to all users with RDNA 2 or later GPUs.

Unlike Nvidia's DLSS 3 Frame Generation, AFMF is entirely software-based and requires no special hardware other than the graphics chips mentioned above.

AFMF works by taking two consecutively rendered frames, running an algorithm that interpolates the way the scene looks, and interpolating the middle of the frame change. Insert the result between the two frames, and bingo: instant frame rate increase.

The FSR 3 (FidelityFX Super Resolution) frame generation system uses the basic AFMF algorithm, but runs everything through shaders and adds additional elements such as optical flow analysis to improve the final result.

And while FSR 3 requires developers to implement it in their games, AFMR is open for use in DirectX 11 or 12 games via a simple button in the driver control panel or hotkey.

As cool as AFMF is, it is not pixie-powered magic. In terms of how the interpolated frames look, they are not as visually accurate as what FSR 3 produces and, by themselves, not as good as the results you get with DLSS 3 Frame Gen (though still more than good enough).

There is also the fact that the two frames used for the interpolation process cannot be displayed until the entire frame gen sequence is finished. This increases the overall latency a bit, and if the game is not running very fast to begin with, AFMF will not improve the experience.

However, this is true for all frame gen technologies, so we are not singling out AMD systems here.

Ideally, the base frame rate should be around 60 fps before enabling AFMF, so that the original latency is clean and low.

Still, it is best used in games that do not make heavy use of fast visual motion (e.g., competitive shooters).

Finally, this system should only work with games that currently run in full-screen mode (you may need to adjust some Windows settings for borderless full-screen), and vsync should also be disabled.

However, for games like Starfield, if you have a handheld PC with a Radeon RX 6000 or 7000 series graphics card, a 700M laptop GPU, or a Ryzen 7040s series APU, this is a If you have a handheld PC with a Ryzen 7040s series APU, this is a great way to increase performance. Download the latest Adrenaline software package (click here) and get started. You have nothing to lose by trying it.

Categories