One of the things I genuinely like about "Palworld" is that it creates a strange intersection between classic Pokémon-style mechanics and over-the-top survival game nonsense.
This "Mamorest" take-down, discovered by GamesRadar, touches on something primal in the giant boss-level fellows that roam the game's starting area. In the old days, in order to get a good meal, you had to gather a couple of guys with spears and hunt the big, hairy things. That is exactly what is happening here.
There are two reasons why the campfire trap in the video gamers podcast works. Second, mammolests are members of the grass element and are vulnerable to fire. Not just fire elemental friends, but fire in general. In general, the game calls for making fire bows and fire arrows to achieve the same effect, but both are expensive. A campfire is a cheap way to get the same effect.
This strategy is genuinely viable, especially since status effects appear to deal damage based on a percentage of the boss's health. Palworld's official Twitter account retweeted the video and wrote: "You guys came up with a genius way to fight Mammolest!" . This suggests that it is not an unintended exploit that the patch is being applied to, but a type of 4D chess that Pocket Pairs is trying to encourage.
I don't think Palworld will set the world ablaze forever, but this is a neat proof of concept for its primary thrust. As I understand it, Pokémon typing only comes into play in battle. But if we extend this idea to survival games, it's easy to burn logs. Running around in circles through tall grass to max out your Pokémon is also a good idea.
It's also satisfying to just watch with your caveman-like brain. One of the reasons we have technology in the first place is because we have become so cunning with giant animals that use herding tactics and sharp objects to cut down our food in large herds. We have come full circle. Mankind's ability to master fire is eternal.
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