Review of "Turnip Boy Robs Bank

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Review of "Turnip Boy Robs Bank

There is a scene at the end of the movie "Scott Pilgrim" where he has to do something like Chaos Theater a second time. Not the morally questionable 23-year-old Canadian, though, but the morally questionable root vegetable. [Developer Snoozy Kazoo first introduced this bulbous boy in 2021's "Turnip Boy Commits Tax Evasion," a too-short "Legend of Zelda"-style adventure. This time, the delinquency has been expanded to include bank robberies, and the genre has been changed to roguelite.

Turnip Boy Robs a Bank's gameplay loop is straightforward: set up at a hideout, go to the bank, shake a few hostages for cash, fire a few bullets at scattered enemies, and loot whatever you can. Elevators located throughout the map are randomly chosen from predetermined rooms. One elevator might lead to an office with several laser-enabled safes, another to a strange room where you can gamble for better weapons.

The pool of rooms is indeed quite small. The layout of each room is fixed throughout the game, with variations created by better rewards and more difficult enemies that stand in the way of obtaining the loot. Certainly, it helped with the "get in as fast as possible and get out as fast as possible" mentality that comes with bank robberies, but I would have liked more variety and incentive to explore instead of trying to get the good stuff right away.

Each run runs on a timer, and when the timer runs out, hordes of enemies attack until you find your way back to your hideout with your loot. The money earned from each run can be used to purchase upgrades such as better health, damage, more time, or fun little hats. Oh, and the Dark Web. And let's not forget the Dark Web. The safe needs a laser pointer, and the big safe needs a brick of C4.

Except for the first hour or so, I basically had no trouble finding cash. It makes sense for a game that takes about 5 hours total, but as a result things got a little too easy and fast. That said, during the boss fight on the game's "B" difficulty (meaning simply that the enemies were tough), I found myself dodging a number of enemy trash bullets while struggling to inflict my damage on the boss. Personally, this was the perfect difficulty level, but the game also offers a more casual "A" difficulty level.

While the monotony of slashing at the same enemies and bosses for the tenth time in the same spot may have been exhausting, it was thanks to "Turnip Boy Robs a Bank's" perfect weapon pool. The weapon pool is divided into melee and long-range weapons, and cannons dropped from enemies can be brought back to the hideout and sacrificed for research or better basic weapons.

My personal favorite was the frog gun, which combines beautifully with a shell that shoots out musical notes and a frog hat picked up in one of the game's many side quests. If I had a weapon I liked, I was willing to throw it away for a minute or two to play with the new ammo that fell at the feet of my stocky little turnip. When I died in the process, it wasn't the loss of loot or money that disappointed me, but the knowledge that I would have to hunt around for my favorite weapon again.

The choice of goofy equipment leans heavily on Turnip Boy's penchant for Internet humor. The surrealism of "Turnip Boy robs a bank" may not be received well by those who find it a bit cringe-worthy, but it suited my taste for goofiness and silliness very well. For those who haven't played the previous game, there is an optional catch-up at the beginning.

My favorite example was one side quest where I was questioning my morals after a carrot created the dreaded Berry People Frankenstein. When I found the special thinker, he handed me a piece of paper with just the word "based."

As I said, definitely not for everyone, but for a 28-year-old on the borderline of zoomer and millennial humor, I got more than a few laughs throughout my brief playing time.

I just wish they had made "Turnip Boy Robs a Bank" more playable. Rogue Rites and Metaprogression are a perfect match for a game that leaves you with plenty of time to catch your breath. I love bite-sized adventures, but I would have liked a little more of this guy's antics. I completed the main story in five hours, and it would take me less than an hour to complete the rest of the side quests. But I'd recommend it, especially if you're looking for a quiet afternoon.

I sincerely hope that Snoozy Kazoo will take Mr. Cub on further adventures. I think the developer has a neat formula and it would be great to see it applied to more games in the future.

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