The Mythic raid boss that had hampered the progress of a mountain of World of Warcraft guilds has finally been nuked from orbit.
Tindral Sageswift is the final boss of WoW's Amirdrassil, the Dream's Hope raid. It is a long fight: Tindral is a druid, and he transforms into several forms over the course of the encounter.
He is also dramatically more difficult than earlier raid bosses, and guilds progressing through Amirdrassil piled on top of him like freight train cars after a head-on collision.In Blizzard's MMORPG, the first 200 guilds to complete a raid on Mythic difficulty Hall of Fame, where the names are recorded, had just over 60 guild names as of a full eight weeks into the year.
Tindral received some early nerfs, mostly adjusting a few specific abilities in encounters, and the overall difficulty reduction did not take place until this week. After two brutal months, the Tindral Sageswift rampage may be over.
Patch 10.2, which introduced Amirdrassil, launched on November 7. This week, Blizzard has chipped away or completely eliminated elements of this battle as part of patch 10.2.5. The nerfed elements are many:
The dragon ride phase was also adjusted, giving players additional vitality (energy to fly faster) seconds into the fight.
Player Dz of the Vindicatum guild noted that its initial launch into flight had been adjusted to move faster; Vindicatum was previously the second largest Alliance guild in North America, with a whopping 475 pulls in the January 2 Mythic Tindral kill The guild also had a total of 475 pulls in the January 2 Mythic Tindral kill.
J.B. "JdotB" Daniel, one of WoW's better healers, weighed in on Tindral in a January 10 X/Twitter post (a bit salty, so reader beware). He speculated that the reason Tindral was not nerfed further at that point was because World First raiders raved about how fun it was to push forward in this challenging battle. Flêks, a mage on the World First Raiding Team of the European guild Echo, echoed JdotB's thoughts.
We asked Blizzard, and from what Associate Game Director Morgan Day and Lead Encounter Designer Taylor Sanders told us, JdotB's idea is actually not that far from the truth. They told us that encounters like Tindral are designed for a variety of audiences. In addition to having different difficulty levels for different levels of players, such as raid, normal, heroic, and mythic, they also make adjustments based on the waves of players that pass through each difficulty level of the raid.
Thus, the world's first raid riders like Flêks saw Mythic bosses very differently than the top guilds in the Hall of Fame, and Blizzard developers watched progress and debated whether it was time to lower the overall difficulty and by how much. In the case of Tindral, the answer turned out to be "quite a bit."
"Previous changes were such that the team had to use a scalpel to make precise adjustments. Recent rounds have been more like using a hammer."
This is not the first time blocker bosses have received a severe nerf. Halondrus, the Mech Spider from the previous Sanctum of Domination in Shadowlands, seemed to stall guilds forever on Mythic difficulty. Last bosses like The Jailer in that raid and Raszageth in Dragonflight's Vault of the Incarnates were formidable for the guild even after they were defeated on the first try.
Developers never want a quick nerf, Sanders said. If a guild is able to defeat a boss through hard work and persistence, it would be a shame to see that accomplishment diminished by a reduction in difficulty.
"Making changes to an encounter while a player is in progress is always a difficult decision. There is never a time when making a change to an encounter feels good for everyone." For every one disappointed group that had come close to defeating the boss, there is another group that can't advance beyond the early stages of the fight and feels the change is a good time to make it."
In the two days following Tuesday's patch, about 20 more guilds have already defeated the raid's final boss, Mythic Fyrakk. Even more guilds finally achieved their first kills on Tindral. Flêks wrote: "Blizzard beat Tindral to a pulp and broke all his bones."
"Tindral was just obliterated.
It is perhaps not surprising that it took so long to nerf Tindral. However, Blizzard's view of his evolution may mean that there will continue to be raid-stopping bosses as part of the natural tuning process, the age-old Azeroth circle of life.
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