Sven Vinke, CEO and founder of Larian, believes he has deciphered the first act of his next project, but "it's not what you think it is, and this is not a teaser for an announcement.

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Sven Vinke, CEO and founder of Larian, believes he has deciphered the first act of his next project, but "it's not what you think it is, and this is not a teaser for an announcement.

Swen Vincke, CEO and founder of Larian Studio (developer of "Baldur's Gate 3"), discussed the progress of the next game on his Twitter page.

"It's been a great morning! After 4 months of rewriting, rewriting, rewriting, rewriting, rewriting and rewriting ideas, I finally figured out what the first act of this game I've been working on should look like" For those who are completely unfamiliar with Larian's gaming style For those who are completely unfamiliar with Larian's gaming style, games are often divided into acts. For example, the first act of "Baldur's Gate 3" begins after the crash of the Nautiloids and ends when you enter the Shadow Cursed Land.

To no one's surprise, this suggests that Larian is working on another CRPG, not a first-person rhythm shooter or a roguelike cooking/dating sim (although we'd love to see him try the latter). (If you want to "grill with Asterion," it's free, Swen).

Vincke seems quite confident in this first draft. 'You can tell me how much of today's draft is left when it's published,' he said. Even if we scrap the whole thing," he said, "work on an abandoned draft is never wasted, even if you think the draft sucks. Often you find that you can reuse the work if you find the right story."

And he continues.

"This type of work can be really frustrating when you get stuck, but the key is to never give up and continue to be self-critical, even when things seem hopeless."

This is a good window into the creative philosophy that made us Game of the Year, and not surprising, considering that the studio was on the verge of bankruptcy before Divinity: Vincke said that even if industry expert when it comes to bouncing back, even if he had his doubts:

"People might feel bad, and if they do, I'm going to delete this thread, sit in the corner with my dog, and pretend it never happened: ...... But I really like this piece," Vincke writes, before insisting: "It's not what you think it is, and this is not a teaser for an announcement. [It's] great to get a glimpse of who's behind the curtain on Baldur's Gate 4 and Divinity: Shaking Up the Industry. It's also a solid reminder that making things is hard work and that everyone suffers from self-doubt, even if you've won a gazillion awards.

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