AI is definitely the buzzword of CES 2024, and it seems that no hardware is exempt from integrating AI capabilities. However, MSI is showing off its upcoming MEG 321URX QD-OLED display in its demo suite at the Las Vega show, and its new AI-powered "SkySight" feature can detect approaching enemies in League of Legends and notify them of their on-screen The new AI-powered "SkySight" feature is supposed to detect approaching enemies in "League of Legends" and alert them of their location with an on-screen icon. Call me old-fashioned, but this... It seems a bit unfair.
The display utilizes an on-board AI accelerator (via Tom's Hardware), which analyzes a minimap to predict enemy intrusion and then places icons on the screen to inform you of the enemy's exact location. It also has another game tracking feature that monitors health bars and displays them on the monitor's own physical RGB light strips. [According to MSI, this game tracking is not limited to League of Legends alone, and they plan to release an application that can train these features to recognize and react to enemies and other elements on the screen in your favorite games.
Interestingly, the training is handled by the PC, but once the display is set up, it is supposed to process the visual data it receives on its own, freeing up machine resources for the game itself.
In addition to the AI integration of the headlines, the monitor itself has impressive specifications of a more traditional kind: the 32-inch screen features a 4K QD-OLED panel with a contrast ratio of 15000000:1, a refresh rate of 240 Hz, and a response time of 0.03 ms, These specifications are sufficient to achieve VESA Clear MR 13000 certification.
These numbers seem to suggest that this display is designed for competitive gaming, which may create an interesting conundrum for esports leagues and the organizations that oversee them, given the AI game tracking capabilities. AI processing takes place on the machine that runs it, not Because it takes place on the display rather than on the machine running it, it is likely to be virtually undetectable by current anti-cheat software.
Thus, other players and officials may not notice the advantage unless they are in the room watching the output.
That's all very well in an in-person tournament, but in an online match where the referee isn't looking over your shoulder, it seems that setting up this display in any competitive game you can think of can give you a serious advantage.
It is worth noting that many esports leagues monitor their players with mandatory live webcam feeds.
Aside from the potential competitive advantages of this technology, it may be the most interesting use of AI I've seen so far at CES. Especially for those with visual problems or limited vision, it may be difficult to grasp the fast-paced action in a traditional game interface.
As for esports players, it will be interesting to see how governing bodies react to this type of technology creeping into competitive gaming and whether anti-cheat techniques can be adapted to recognize this type of advantageous technology.
_____________________________________ PC Gamer's coverage of CES 2024 is courtesy of Asus Republic of Gamers.
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