Known for interactive story games such as "80 Days," "Heaven's Vault," "Overboard! and "Steve Jackson's Sorcery," among other interactive story games! series. All of these games were made in Ink, a scripting language created by the studio that uses markup instead of scripts and has built-in integration with Unity Unity dropped the ball this year, tripped over the ball, and ate the ball as it rolled through the mud! Given that, it is not surprising that developers interested in using Ink would want to separate it from Unity.
Now they can. Thanks to Nick Slaven, technical director of The Chinese Room, the studio that made its name with the "Half-Life 2" mod and became famous for "Dear Esther," the basis for the walking sim: The Masquerade - Bloodlines 2.
The Unreal Engine plug-in for Ink is called Inkpot and, like Ink, is open source; Inkpot can be downloaded from The Chinese Room's Github page; it works with all versions of Unreal since 5.3 and with Ink's 5.3 or later, and version 20 of Ink.
Ink makes it easy to write game dialogue and scenario text in a way that non-coders can understand and import directly into Unity. the Water Tastes Like Wine, Goodbye Volcano High, and Dance of Death, and was used in the development of games such as: Du Lac & Fey, Signs of the Sojourner, and the previous Vampire: The Masquerade and the previous title, Coteries of New York.
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