Konami Announces Slowdown Expected in Certain Cut Scenes of "Metal Gear Solid"; Patch to be Provided Post-Launch

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Konami Announces Slowdown Expected in Certain Cut Scenes of "Metal Gear Solid"; Patch to be Provided Post-Launch

Metal Gear Solid: The Master Collection launches Tuesday, finally bringing the best Metal Gear game MGS3 to PC for the first time, and as I wrote in my August preview, I'm still disappointed by how bare-bones the ports of these great games are. Konami has done more than that, including bonus videos and regional versions of the games, but the underlying emulation, such as running the games at higher resolutions and frame rates, remains unsatisfactory; according to IGN, Konami has now identified several issues that have not been fixed by the time of launch.

While some of Konami's statements to IGN are rather vague, we can summarize some of the issues that careful players will catch this week:

Konami did not state whether to expect a slowdown on all platforms. When I previewed the games on Switch, they experienced significant performance issues, but I expect modern PCs can handle emulating these games much better.

All of the above will be fixed in a post-release patch, but I don't know when. We were momentarily excited to learn that Konami plans to add a "CRT scanline filter and the ability to change the pixel aspect ratio," but according to a statement to IGN, these features are only planned for two NES games. We have contacted Konami and will update this article if we hear back.

It would be a real shame if a similar visual filter option is not available for Metal Gear Solid 1. I think this is an inappropriate choice for playing the game on modern displays. Players should be able to choose between the original resolution with CRT filtering or native 4K rendering.

PS1 games running at 4K have a very different aesthetic experience, but I personally think "Metal Gear Solid" holds up very well at the higher resolutions and it is a shame that it is limited to the 240p mentioned above. "MGS" also benefits greatly from the geometry correction that current emulators can

This is a shame, as the resolution is limited to 240p above.

Without such attention to detail, Konami has not made anything close to a definitive version of MGS1 with this release. I am especially pleased that MGS3 is being released on the PC, and thanks to Konami building on the existing HD remaster, this port will be "good enough" for most players. But one of the best games ever made deserves more than "good enough". Expect more updates after its release.

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