Producer of "Dead Space 3" says he would "throw out and rewrite" the entire main storyline if he could.

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Producer of "Dead Space 3" says he would "throw out and rewrite" the entire main storyline if he could.

I mentioned in a review quite some time ago that "Dead Space 3" suffers from an "identity crisis." Isaac Clarke, the star of the series, went from being an engineer in dire straits (and with a precarious grasp of reality) in the first two films to suddenly transforming into a full-fledged action hero in the third. "Isaac," he says as he battles one oncoming monster after another, "turned his back on the world because he couldn't face what he had to do - and I'm not talking about changing the oil or fixing the carburetor."

Despite the shift from survival horror to horror shooter, we liked it a lot, but in an interview with CaptainBribo (via PCGamesN), producer Chuck Beaver, if he could do it over again, We would take a completely different approach," he said.

"I would almost completely rework 'Dead Space 3,' " Beaver said. "I would almost completely rework 'Dead Space 3,'" Beaver said. We'll bring Ellie in, we'll change the relationships, we'll redo the whole main storyline. We'll throw it out and rewrite it."

"Starting completely from scratch, as we talked about in 'Dead Space 2,' he broke down. And now this is Isaac's adventure in 'Dead Space 3,' and he's a broken Isaac. He tried to be true and it broke him. Now we are among the consequences of his brokenness. What literally happened to Tyler Durden as an unreliable narrator? Isaac certainly doesn't know. Is it really him? That question is kept alive for most of the trilogy, until we realize at the end that maybe it really is."

Bieber also said that he "doesn't see" a love triangle between Clarke, NPC Ellie from "Dead Space 2" and North, an add-on for "Dead Space 3," and that the game's cooperative play is "not necessary," "a technical headache," and "a cost of game production . drives up the cost of game production," and said he would probably forgo it: "It's not necessary at all."

I have not played "Dead Space 3" so I cannot comment on the specifics of Bieber's comments, but I distinctly remember that the change in tone was a big part of why I skipped "Dead Space 3." I don't play "Dead Space" because I want to be a tough guy with a gun, and especially after the events of the first two "Dead Space" films (at least "mildly upsetting" would be a fair description), making Clark a more generic "guy with a gun" didn't quite work out

"The film is a very good example of the kind of work that is done in the film.

Ten years after "Dead Space 3" (which was also the last "Dead Space" game), the topic is relevant again due to the success of the "Dead Space" remake released earlier this year. While very faithful to the original game, optimistically it could end up being a reboot of the entire series, staying more true to its roots. That may not be very likely, but given that "Dead Space 3" effectively ended the series, it is not entirely out of the realm of possibility that EA may decide to take the remake sequel in a different direction.

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