Remnant 2 principal designer Ben Cureton took to Twitter yesterday to discuss the hidden secrets of his upcoming soul-like third-person shooter Remnant 2. reviewers who got early access, and even the in-house developers. While this is not particularly shocking given that "no one"
has released the game yet, it is still impressive considering the types of players mentioned; Remnant 2 expands on the procedural generation of its predecessor and is based on the concept of many worlds.
In an interview with IGN earlier this year, Gunfire Games promised as much and stated that even the game's storyline will be randomly generated.
Given that, it is not surprising that even the most hardcore Early Access Marathon players have never seen 100% of Remnant 2's secrets. You don't get to choose which placement you want, so you have to play it dozens of times to cover every nook and cranny. [Of course, this is not inherently a bad thing. In other works of the genre, players can be made to play it over and over again to develop a sense of familiarity, transforming them from terrified cripples flailing around every corner with shields at the ready, to terrifying killers tearing through undead bergs in ten minutes.
Still, the claim itself is reminiscent of last week's online furor over the "17,000 endings" for Baldur's Gate 3. While technically a correct number, it does not really apply. If the Internet were to hit "Remnant 2" with a concerted effort, it would surely produce a well-rounded wiki. But if it wants to go in untouched, there will be much to discover.
Fortunately, completists of all kinds will not suffer at the hands of the story's RNG." Cureton writes that "we have found that achieving 100% completion is very player-friendly," and elaborates that the secret search is intended as a bonus activity for players who have "already achieved that goal. So while the complete catalog may be the result of a community effort, it is unlikely to fall into the Groundhog Day loop of trying to put "100% accomplished" down on paper.
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