As GamesRadar discovered yesterday, a "Starfield" fan spent over 200 hours without even playing the game, creating 44 pages of speculative material on the skill tree.
"The following is the result of about 200 hours of painstaking reverse engineering of Starfield's skill system," wrote Reddit user asd8dhd." I'm pretty sure this is as close as we'll get (before release)." They then proceed to unpack the game's skill system with a level of specificity that would make Sherlock Holmes blush.
Asd8dhd estimates that Starfield's rough level cap will be 326. While this astronomical number may seem outlandish, it is not unprecedented for Bethesda games to reach absurd levels of character power; Skyrim's level cap is 252, and Fallout 4 has no level cap.
Also, a rough map of the challenges required to unlock skill ranks has been compiled. For example, to reach the highest rank in the stealth skill, they need to sneak attack over 160 enemies.
To support their theory, asd8dhd also compiled a huge thread, over 82 pages long, with screenshots and specific developer statements from various interviews. However, there are also some rather implausible stories that Todd Howard seems to have brought up, such as the idea that one could build one's own orbital star station around a colonized planet.
Still, this is the second time in a month that I've written about the vast google documentation of avid gamers. Just a couple of weeks ago, a superfan compiled over 1,000 pages of pre-release footage.
Not entirely surprising, considering this is Bethesda's first single-player RPG since 2015, but it shows a voracious appetite for information. Gamers are hungry for any information they can get their hands on, but we already know that Todd Howard is the only one authorized to speak on such sensitive matters.
Starfield will be released on September 6. In the meantime, if you want to read something a little less speculative, check out Len Hafer's collection of skills and do some theoretical building.
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