'Diablo 4' Players Use 1997 Trick to Kill Butcher

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'Diablo 4' Players Use 1997 Trick to Kill Butcher

The Butcher's return is one of the high points of Diablo 4 for me. His random attacks are surprising, terrifying, and frustrating to many players. The good news for players struggling to defeat him is that there seems to be one fairly surefire way.

As many Redditors have noted, Butcher is not the most agile guy in Sanctuary. He moves with remarkable swiftness, but he also has a tendency to get caught on something. He's also not very good at opening doors. Realistically speaking, if you can trap him in a doorway like a trio of demons, you can beat his ass with impunity.

Is this a noble way to fight? But if the goal is simply to get the job done, this is the way to do it, in my opinion.

And frankly, I think it's a legitimate approach to beating him. Boss fights are inherently unfair. After a gentle rampage with a conventional mob, you are suddenly fighting an overpowered beast with abilities you've never seen before and a health bar that is a mile long. In case you're wondering, this is true of any boss fight. Boss fights suck.

It doesn't even have to be a door. A shrine is fine:

So is a locked door:

If a ladder is nearby and a ranged attack is available, get out of the way and strike from on high:

Confusing them is also effective:

Oh yeah, using clipping errors sometimes works too. .

It's all variations on a theme, and the theme in question is that the butcher is a total asshole and you'd be a fool not to take advantage of it. (What makes this particular cheese special is that it reminds me of OG Butcher, who, as Icy Veins pointed out, had similar problems with doors and walls. He is a big, meaty boy, but definitely not the sharpest knifeman on the block.

Here's what it looked like back then:

Note that when I said this was a "surefire" way to kill Butcher, I meant that it would work if it could be done. Making it happen is something else entirely. The best bet is to run around in tight spaces, slamming doors and smashing faces whenever possible: this is a risky strategy. If you're not careful, you could run into a regular mob of people, at which point things can get really hairy.

I don't know if there is a way to fix this, and given that Killer B has been struggling with doorknobs for almost 30 years now, I think at this point we should accept them as part of the character and leave them as they are, as some would say "lore." More importantly, as long as this big guy is a big klutz, don't feel bad about taking advantage of it: he's a very bad demon, so it's okay for very bad things to happen to him.

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