A recent Starfield Direct interview with Starfield producer Jamie Mallory was published. Mallory is a sandwich pirate. Her ship, designed to look like a platypus, has a dedicated cargo hold for storing ill-gotten snacks, and as someone who collected a ridiculous amount of skulls in Fallout 3, details like this are important in Bethesda games.
Mallory says the idea for the platypus-based ship design came from a friend who loves platypuses, and rightfully points out that "the platypus is the epitome of adorable weirdness. But we are here for sandwiches, and Mallory, in discussing the ship's goals for the future, made it clear that "Starfield" is going to offer some of the daft magic that we love in Bethesda games.
"I have worse ideas for the ship. One of them is a giant sandwich soaring through space, aptly named 'Griller. The name itself is terrifying, but witnessing this mammoth sub-like creation gracefully land in a cutscene or fly through space is pure comedy gold.
A foot-long spacecraft dedicated to sandwich piracy. But what is clear here is that "Starfield" is designed to embrace such nonsense and promote it to the universe at large.
"It reminds me of those moments in games when you unlock a ridiculous pre-ordered costume or item for a character and you find it in a serious cutscene where someone dies a gruesome death or a menacing villain makes a grand entrance," Mallory says. It's absurd, hilarious, and grin-inducing."
As for the loot, Mallory prefers to keep it close by rather than stash it away in an outpost. Because the whole point of skull collecting for me was that I would walk into one room in Nooktown and hundreds of skulls would suddenly fly through the air and fall to the ground. It was fun. But maybe you could get the same thrill in a cargo hold full of skulls.
"I like to keep my sandwiches and other stolen bounties close at hand on the ship," Mallory said. Unfortunately, there are no details on whether or not you might actually lose your hard-earned bounty, but it would certainly spice things up a bit.
You know you're in the home stretch of a major production when there's talk of space sandwiches (which are surprisingly valuable in the game, so there's madness for madness) Some "Starfield" fans have reverse engineered all elements of the game from trailer clips various attempts to do so, and others have been driven to incredible lengths in the run-up to release.
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