Terraria developers have been trying to stop developing Terraria for years, but they just can't.

General
Terraria developers have been trying to stop developing Terraria for years, but they just can't.

"Terraria" is getting ready for the 1.4.5 patch. If you're thinking, "Wait, I thought this game had already finished its last update," you're right.

Before leaving Twitter to move on to communicating on the Terraria forums, Re-Logic head Andrew "Redigit" Spinks recently told fans on the platform that the game continues to sell too well to stop updating "After 12 years, it's still a game that's sold too well to stop updating," Spinks said. Spinks tweeted, "After 12 years, this game is still selling like hotcakes."

"There is too much demand, making it hard to move on.

"Really, 1.3 was meant to be the first final update," said Ted "Loki" Murphy, head of business strategy and marketing at Re-Logic, referring to the 2015 patch that revamped NPCs and added achievements, expert mode, and over 800 new items He told me when I asked for more background." But then we all had cool ideas - unfinished business, so to speak."

Five years later, the 2020 "Journey's End" update was another chance to quit Terraria. According to Murphy, this update started as a minor update, but grew into a massive one that generated "great ideas" and introduced changes equivalent to 40 pages of text notes, including new modes, bosses, a beast book, and of course, an ancient golf game. And the re-logic didn't end there: Journey'sEnd itself was followed up with a series of minor updates that introduced what was on the patch's cut floor.

Murphy described the 2022 "labor of love" update as "truly fan-driven" and a response to "Terraria" winning Steam's eponymous award in 2021. 'We felt a mission to provide fans with a new update,' he said. During that update, we received a lot of suggestions and inspiration from those very fans. We do not take that award or the people behind it lightly."

[While the upcoming 1.4.5 patch began with a primary focus on the crossover between Terraria and the roguelike metroidvania "Dead Cells," Murphy said that further "unfinished business" lured the Re-Logic team to once again focus all their efforts on something more substantial Despite Re-Logic's commitment to "Terraria" and the new updates that seem to be inexorably creeping in, Murphy feels that "'Terraria' feels very full and complete [for Re-Logic] at this point "Even with Terraria's continued sales success and vibrant fan community," he believes, "at some point, it feels right to start working on a second project.

Murphy seems enthusiastic about the prospect, but is far from specific at this point: "This is good for Re-Logic and the franchise, as it allows the team to explore ideas that may or may not work with Terraria's current iteration and technology. It will allow the team to explore ideas that may or may not work. Certainly, anything that is on the table sounds like an iteration of Terraria, rather than a push in a whole new direction.

For now, we're still just waiting for 1.4.5, which Terraria's latest State of the Game post describes as "(hopefully) entering its final stretch." Meanwhile, it's still unclear when the last major add-on to the long-running sandbox will appear. "We've felt that way for some time now," said the post. "I don't even think we can say for sure when the final update to Terraria will really happen."

Categories