The blow to "Overwatch 2's" PvE ambitions continues. Initial plans that included a talent tree and long-term progression were scrapped in May. Then it turned out to be charging $15 for an unruly version of the promised story campaign. And now, as Gamesradar reported, these games will be released at a slower pace.
The announcement was made by the game's executive producer, Jared Neuss, during an appearance on Twitch with streamer Emong. He said, "Don't expect the next season or the next season after that to be the next [round of missions]. We love story stuff and we're trying to find a balance between getting them in front of players quickly and wanting to give (ourselves) enough time to make changes and add features.
He later outlines a plan for a more piecemeal story approach: trying not to make them feel like "then nothing" for a long period of time. More, "This is such cool stuff!" , "There's all this narrative stuff!" or "There's this narrative thing!" and just keep telling interesting stories and keep moving all of that forward."
The response from the community was the expected mix of anger, disappointment, and fatigue:
While we certainly don't envy the developers who inherited this mess, "Overwatch 2" will be released in 2019 and its PvE elements are what the team has focused on since the first game's launch It was clear that it was It is downright exhausting to hear that they need time to make "changes and feature additions" to content that was never released along with a reboot of the game they intended to use as a platform for it. How much more time do we need?
From where I stand, PvE for "Overwatch 2" is currently less in-depth than promised, more expensive than expected, and slower to release than anyone expected. Perhaps in 2024, given that each season lasts about nine weeks, it will offer a new story mode that is somewhat properly polished, incorporating feedback from the initial test play. However, Blizzard's promised PvE mode will likely never fully materialize.
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