If "Friday the 13th" had to die, all players would leave this world on a high.

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If "Friday the 13th" had to die, all players would leave this world on a high.

In early June, the sad news came that the excellent "Friday the 13th: The Game" would be discontinued at the end of the year due to the expiration of the horror film's license, making it ultimately unplayable. Despite its quality, the game, now relatively old and unfortunately juxtaposed with the similarly very popular "Dead by Daylight," maintained a solid player count: this is probably why publisher Gun Media promised to keep its servers online until the end of 2024 This is probably why publisher Gunmedia has promised to keep its servers online until the end of 2024.

Gun Media has now announced that starting tomorrow, "Friday the 13th: The Game" will bring all players up to maximum level, give them all available Legendary perks, unlock all kill animations (except DLC), and remove all XP nonsense. The negative effects of perks will also be removed and the best possible rolls will be given, so basically everything except the paid DLC Jason kills (which, like the base game, will remain available at a hefty discount, but I wouldn't be too surprised if those are distributed at a later date) in the best possible form It will be offered to all of us in the best possible form.

"This was the best way to give our players the best experience and heartfelt thanks as we head into the inevitable goodbye," said game director Wes Keltner.

The director would then address player feedback that it would have been best to allow the game to be played offline. It was a multiplayer game from the beginning," Keltner said. Every line of code was written for MP. To 'make it playable offline' is like starting over from the beginning. It's like buying a truck and saying, 'Just make it a sedan'"

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"There is also an offline bot mode.

So while it sucks that "Friday the 13th" has traveled to the great horror mausoleum in the sky, at least we can all go out and stab each other as our best possible selves. The main reason I like this game so much is the proximity voice chat when you're Jason, overhearing the survivors whispering to each other and planning on the fly with audio cues of your approach. It's magical to hear someone declare, "You may not even know we're here," before you lick your lips, sharpen your blade, and unleash the confusion and panic.

When one game of "Real Horror Stories," "Friday the 13th" dies, another rises implicitly to take its place.

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