Baldur's Gate 3 has an in-game newspaper, which reacts to your choices, but you can also break into the office and control the reporter.

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Baldur's Gate 3 has an in-game newspaper, which reacts to your choices, but you can also break into the office and control the reporter.

Larian's final "Panel From Hell" preview of Baldur's Gate 3 had a lot to make us more excited than ever about the upcoming RPG: Baldur's Gate 3 has an in-game newspaper, Baldur's Mouth, which you make It changes depending on the decisions you make.

All I can say is that this is a ridiculously great idea. It's a very small and strange detail to put so much effort into developing, but I think a good game newspaper can really upend a fictional world. I loved "The Black Horse Courier" newspaper in "The Elder Scrolls 4: Oblivion," and that had a special issue that appeared in the world after completing certain quests.

Similarly, the "Deus Ex" series had newspapers and news terminals that changed as you progressed through the game. More recently, the Lucky Clover Gazette Quest in "Tears of the Kingdom" was a very fun twist on this idea.

However, something more complex is expected in "Baldur's Gate 3". Sven Vinke, Larian's creative director, explained, "The city has a newspaper system that reacts to your actions and talks about what you've been up to."

"What I really like about newspapers is that you can manipulate them. We can basically break into the printing house and swap stories."

"When you do that, there's a big surprise, and the game responds to it. What's in the newspaper affects what the public thinks about you."

Whereas the newspapers in The Black Horse Courier and Deus Ex neatly reflected completion of side quests and progress in the main storyline, Baldur's Mouth seems to be a full-fledged, reactive system Vincke explained The quests sounded delicious, and the prospect of having one's choices reflected on paper as well as the completion of the quests really caught my attention.

"Fallout: New Vegas" was able to do this on a limited basis with "Radio New Vegas": one quest in particular that I remember was to choose the town sheriff, and the sheriff you went with would have his own voice neatly inserted into the radio report about the story. Equally profound was the cult classic Arcanum.

Former Troika Games developers such as Tim Cain and Leonard Boyarsky describe the Arcanum system as a labor of love that added an extra challenge to an already difficult development, but when Larian began work on "The Mouth of Balder," they were not sure what they I wish I had a better understanding of what they were getting into. ...... I am particularly interested to see how newspapers affect their reputation in the city and whether they can find new quests and opportunities through good or bad publicity.

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